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cdntheman1

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A member registered Jul 17, 2021 · View creator page →

Creator of

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Great game. I loved the art, but its also totally my style. Crazy how you milked so many unique mechanics out of one single concept but every new move and roadblock had me hyped. Another commenter below said that the store could use a little balancing and I think I agree. There was really no reason to not buy everything, almost to the point where I probably shouldn't have bought all the different moves so that I could make a more focused build.  That being said I should try that, but as a first playthrough I was just buying everything. 

this could probably be on a store front today and not be out of place, so I really think you should try and ship this because it deserves it. 

This project definitely speaks through its visuals. Your art is the center piece of this game, and its great art. The game play loop was quiet simple while still being fun, but I think little things could elevate this to feel more game-y. Things like having the little dudes be able to sit on chairs  or even demand chairs if there aren't any. Have them comment on the wall art or lack there of, as well as the flora, and maybe even include ways to keep customers in the launderette for longer (like a very expensive arcade machine). I didn't feel super inclined to push past the 9th day but I felt very inclined to decorate the place to my hearts content! 

Art is very fun. Sometimes the windows freaked out, but thats problem on me for clicking to much. I love to click.

Neat mechanic for sure. The audio helped the game feel a lot, but the visuals on the big evil blobs could have been a bit tighter in regards to what I can and can't get away with. Everything felt great and there weren't any issues as well, other then a weird double death thing that I think had to do with the continued momentum of the player character after death.

When will the rats know peace from this wicked Sisyphean task of cheese grating. Will the comrades ever free them from this loop?

When will the rats know peace from this wicked Sisyphean task of cheese grating. Will the comrades ever free them from this loop?

why he so vieny? he just like me

PIZZA PIE

I like that different usages of the single mechanic. I don't know if its the gelatinous meat cubes but it does remind me of super meat boy a little bit. Game play felt great, punishing but rewarding if you put the time in to master it. 

The sound was a bit iffy for me at times when to many sounds were playing at the same time and there was some stuttering but nothing that broke the game (I was playing on firefox). 

I feel like this could be a really good mobile game. The mouse controls weren't bad per say, but I did feel like I was riding an out of control horse, which can be fun at times and did at tension but on phone I think this could feel real smooth. Liked the choice of where to cut, and would love to see more maps, but understand that time constraints are a thing so I'm just happy you were able to get two distinct maps put together. Good upgrade system, and although I didn't dive super deep into it the work put into it looks nice.

Please keep going with this. Do not let this game die after the jam. You have something special here.

GRIPING! It took a little bit to open up but once it did, I becomes very satisfying. I think if you quickened up the reward chain, you could add road blocks and then have a full blooded balatro-like.

Oh goodness thank you for catching that. I spent the last 24 hours so focused on all the other little fixes I completely forgot to test the pause menu. And honestly no need to apologize, I'm just happy you tried my silly little game out.

Anyways the menu should be fixed now, phew! 

I don't know what to say other then wow

I want to add that I liked clicking the nodes more then using WASD to move. It felt more satisfying and better to control.

Wow this is a really neat concept. It took me a second to fully understand, and a dedicated tutorial section where the player can try and capture a single bug (and save others? I'm still not sure on how to do that) would help there. Ultimately the game-play loop is strong enough to stand on its own tho and with time I was able to understand the basic concepts. The more unfortunate part was the aspect ratio, which showed up a bit to small on my screen, so the finer details of the interesting art were a big lost, and some of the words in the opening screen were hard to make out. 

You can reset by pausing the game with escape and clicking reset.

This was a blast!
Loved the concept and art, and the upgrade therapy sessions were fun to play out, plus the remedy bottles for upgrades made me giggle. Fun simple game-play loop that had me surprisingly invested and wanting to continue. I think you could add certain traps or roadblocks and it would elevate the gamey feel that is already pretty ingrained in the design. I think the design choice of roads leading you to pockets of destruction is smart and helps the player a lot. Overall a really great project!

Interesting concept. The breathing noises kept catching me off guard because I thought they were coming from my room at first.