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Wow this is a really neat concept. It took me a second to fully understand, and a dedicated tutorial section where the player can try and capture a single bug (and save others? I'm still not sure on how to do that) would help there. Ultimately the game-play loop is strong enough to stand on its own tho and with time I was able to understand the basic concepts. The more unfortunate part was the aspect ratio, which showed up a bit to small on my screen, so the finer details of the interesting art were a big lost, and some of the words in the opening screen were hard to make out. 

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I want to add that I liked clicking the nodes more then using WASD to move. It felt more satisfying and better to control.

Hello, thank you for expressing your interest & feedback! Aspect ratio has been adjusted, thank you for letting me know. A tutorial was on the docket but was cut due to time constraints and replaced with the how to play screen. 

Thanks for the play !

(P.S I agree, WASD was inferior to the mouse)