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Cole Cecil

A member registered Nov 20, 2015 · View creator page →

Creator of

Recent community posts

(Edited 6 times)


The goal of the game is to use your flail to knock your opponents into the spikes at the edge of the screen. The last one to survive wins. Longer swings of your flail knock your opponents back further than shorter swings. You can also throw your flail, but this leaves you unable to pull a new one out until the thrown one leaves the screen. In addition, you can use your flail defensively to block attacks.


Many dual analog controllers (such as Xbox controllers) will work with the game. A full list of the controllers that should be supported can be found here. Here are the controls for these (the diagram shown is an Xbox controller, but controls for other controllers should be laid out the same, even if the button names are different):

Xbox Controller Controls

I highly recommend using controllers, but if you don't have any, the keyboard can also be used (but it's currently limited to 2 players). Here are the keyboard controls:

Keyboard Controls

(Edited 1 time)
  • Possibly tweak how the game keeps matches from dragging on too long. Right now, it uses health depletion, but I'm considering shrinking the map or adding hazards after a time limit instead.
  • Figure out a way to prevent player start location from giving an advantage or disadvantage.
  • Create several stages with unique features / hazards.
  • Add power-ups.
  • Add a tutorial mode or possibly a very simple single-player mode for learning/practicing the game.
  • Create different characters to choose from.
  • Improve the menu, as well as adding a better way to figure out which controller goes with which player.
  • Add accessibility options.
  • Add the ability to save your name/preferences to a profile, so you don't have to choose them every time you play.
  • Improve physics / collision detection (there are some situations where it's a little buggy right now).

I'll post the version history here once I add more versions!

Ah, OK. After I read your response, I took a closer look at the download key options. If I uncheck the "download key can be claimed" option, does that mean that the same download key can be used by multiple people and also give them access to the discussion board? Or does the access key have to be claimed by a single person to give them community access?

Thanks for the help!


I'm currently developing a game, and I put it up on itch.io with Restricted visibility so that I can get feedback from a limited number of people that I share it with. Currently, I have it set up to use a password, and I'm sending people the link with the password embedded, rather than generating download keys.

I also turned on the "Discussion board" option so that people can leave feedback. However, a friend of mine made me aware that he could not see the discussion board, even when he was logged in to itch.io. I also tried switching to the "Comments" option, and he was still not able to see it. Is there something special I need to do in order to make my discussion board visible to those who can see the game page? I couldn't find information about this in the documentation, and I couldn't find any relevant settings options.

Note: I didn't try adding the community link using "External Links" in "Metadata". My friend was just looking for the discussion board at the bottom of the game page, where I can see it when I'm logged in.