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Cole Cecil

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A member registered Nov 20, 2015 · View creator page →

Creator of

Recent community posts

Nice work! I really enjoyed the storytelling and the music.

I didn't really know what to expect, but I really enjoyed reading this - it's very funny and clever. I loved the part about "the leaks of oneself". 😂

Nice job on this! I enjoyed it. It's a neat idea for an educational game, and it's very pretty.

I'm eating my own brain!!! 🤯🧠😋

So I tested out the option of making the game free to download without a reward, and then disabling new downloads/purchases at some point. But I realized that this option won't work for what I'm trying to do, because people who got the game for free don't "own" the game. So if I disable new downloads/purchases at some point, people who have downloaded the game for free will no longer have access to it.

I think instead, I'm just going to make my Itch.io page Restricted, and generate bulk keys to distribute to people. This will work well for giving out keys at physical events, as I can just print them out and distribute them. However, I'm still trying to figure out a good way of distributing a limited number of keys to people online who want to sign up for the playtest. Does anyone happen to know of a good way of doing this, without running into the issue of sending multiple people the same key?

(1 edit)

I set up an itch.io project for my game at https://meticulousmonster.itch.io/bludgeon-playtest, in order to let a limited number of people participate in playtesting for free. I set this up using a free Reward with a limited number, as documented here.

However, whenever someone tries to claim a copy, they get the following error message: "There was an error generating the download URL, please try again." It seems to work if you make a donation, but not when you try to claim a free copy (which is a little awkward since my page says "Sign Up for Free"). Has anyone else run into this issue? Is there a way to fix it?

I'm hoping to get this resolved within the next week or so, because I'll be showing my game at an expo soon, and I'm hoping to get people signed up for the playtest then. If setting up an itch.io project this way isn't possible right now for some reason, maybe I could try just making the game free to download right now (without a Reward), but then disabling new downloads and purchases at some point in the future?

Any help would be appreciated. Thanks!

Ah, OK. After I read your response, I took a closer look at the download key options. If I uncheck the "download key can be claimed" option, does that mean that the same download key can be used by multiple people and also give them access to the discussion board? Or does the access key have to be claimed by a single person to give them community access?

Thanks for the help!

Hi,

I'm currently developing a game, and I put it up on itch.io with Restricted visibility so that I can get feedback from a limited number of people that I share it with. Currently, I have it set up to use a password, and I'm sending people the link with the password embedded, rather than generating download keys.

I also turned on the "Discussion board" option so that people can leave feedback. However, a friend of mine made me aware that he could not see the discussion board, even when he was logged in to itch.io. I also tried switching to the "Comments" option, and he was still not able to see it. Is there something special I need to do in order to make my discussion board visible to those who can see the game page? I couldn't find information about this in the documentation, and I couldn't find any relevant settings options.

Note: I didn't try adding the community link using "External Links" in "Metadata". My friend was just looking for the discussion board at the bottom of the game page, where I can see it when I'm logged in.

Thanks!