I've spotted an inconsistency: Why can I click a field marked with 200 but I cannot click a field marked with 300? The latter is protected like a field with a flag. Flagged tiles are unclickable is enabled.
My expectation would be that the 200 should not be clickable either given the fact that it represents an ubermine.
cb2
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During the challenge "Potion Overdose" I'd like to mark fields with a value between 10 and 20 (12 in my case) but the menu does not offer any suitable values. It's only 1 to 10, 200 and the flags and question marks. Before the latest update, all the values of the present enemies were available.
But I like the redesigned of the numbers. Readability has been improved a lot for me.
In one of the recent releases, you changed that the inventory closes after using a consumable.
Suggestion: Revert it or make it configurable. If you are in a later level and have several e.g. potions that you want to apply, you need to enter inventory again after using each potion. That's inconvenient.
I had some a few cases:
- it did not update anymore after killing the wanted enemy although there were plenty of enemies left
- When I started the level, the wanted field was empty. I had to invest one of the three given re-rolls to get it started
Unfortunately not reproducible so far. Anything I can put an eye on if it happens again? Any additional info I could provide?
I'm stuck too. I need the book of howl and i understand that i need to go to ac4gd. However i cannot enter there. Echo says it is too dangerous.
i think i'm missing something. Any hint where i should search to proceed would be highly appreciated.
Travelling around is a bit annoying when my party encounters a battle here and there. Loading the battle, escaping, loading the map sums to a decent amount of time. how about a "skip fights while travelling" option?









