The gameplay is pretty simple and clear, even without a tutorial I was able to rapidly understand how to play. However it could benefit from being a bit more satisfying, mainly through the use of some visual feedback from the battle. The overall balance feels good though Bombardier Beetle might need a bit less health, however, I was able to upgrade every unit to level 5 before the first fight which I'm not sure is an intended mechanic.
The art for the game is really beautiful: really like each of the units’ design, the enemy flower has a really ominous look to it with the various masks which complement the various faces in the background and the animations are also very solid. I would prefer though, less of the “white blot” in the middle layer.
The music is nice but doesn’t really fit the theme of the game. I would prefer something more epic, considering the fact we are commanding troops and engaging in warfare, all in the name of our prized roses.
Overall, the game is fun and easy to grasp and has an amazing artstyle, however the gameplay could use a few touches to make it more engaging and satisfying.
Cave Smasher
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The game is overall fun and challenging in a fair way, but I wish it had a few more unique mechanics to it than just obstacles and boost pad. I think the cloud was a smart way to implement a different type of temporary terrain that forces the player to move. Masquerading the game objects as flowers is a nice idea, but otherwise the “Bloom” theme is pretty lacking: perhaps making it so that the player can grow/cut plants to unlock different level paths ? Besides that, I felt like the player character was a bit too fast but that may be a slight skill issue on my part.
The art style is also good, particularly the crazy design that the obstacle flowers. The muted background gives it a more unique aspect among all the other 1-bit games. I am also a fan of the player character's design: he looks like he has no idea what’s going on but isn’t particularly against it.
The music is also fine, it fits the general moody vibe of the game.
Overall I think this a quite competent and fun precision platformer, but it lacks that unique gameplay flair to make it stand out.
I couldn't really understand the way the puzzles or how the Sunflower attack worked so I wished there was either a tutorial or a slightly better introduction to your powers. In my playthrough, I stumbled into the solution for the first room, which made me progress without actually knowing how the systems worked. However, I find the idea of planting flowers to solve problems/riddles a good idea, especially if you find different ways of using the Sunflower power. Had no issues using the interaction or item system.
The art and color palette are fine, and personally, I think that the “rough around the edges” pixel art style plays well into the “fractured mind/missing personality” theme of the story. I especially like the out there and abstract character design.
The music is ok, but it could use a bit more variation and maybe a slight decrease in volume.
As a whole, I think the game is built on an interesting premise and the story has potential, but needs a bit more work to have an engaging experience.
The gameplay is simple and intuitive but the color puzzles working with the 1-bit restriction is genuinely an inspired implementation. Other objects like the boxes and the plants also working with the light is a clever and intuitive extension of the mechanics that makes the game more interesting. These different mechanics and difficulty of the levels are well paced, which makes for a pleasant and cozy experience. Personally, I wished the plants were used a bit more as actual gameplay pieces in the levels.
All the artwork is very nice: the alien plants are vivid, the environment is cozy and all the streamlined shapes fit the sci-fi aesthetic of the game and the player character seems like a chill guy. Also the way the “UI” is implemented through phrases near the levers is very clever and keeps the screen free and the “RGB” tracking at the bottom is nice for clarity.
The music is also fitting for the space theme, with a bit of a funky/groovy vibe to it. The upbeat feeling it gives rounds out the experience very nicely.
Overall a very enjoyable game that makes use of simple gameplay patterns in clever and unique ways, providing a chill, and polished experience.
Surprisingly hard and complex game, all the small mechanics add up nicely to create a captivating gameplay loop. The cards seem really impactful, where picking the “correct” card for your situation can really save your run. The game also seems well balanced, making the overall experience very enjoyable.
The artstyle is very nice: all the designs are very pleasing and the characters are easily distinguishable through the 2 color artstyle. Everything feels very fitting to the overall cosmic theme of the game: from the star-shaped/themed materials to the godly characters. The UI is also very nice and easy to read. The blue and white color palette is so good, that in my opinion, the color switches detract a bit from the experience. Also preferred if some of the dithered details were “animated” a bit slower, like the ones on the hair of the character in the middle of the screen or those on the “Epiphany” gauge.
The music is also pleasant and creates a nice atmosphere, immersing the player in the game without being distracting.
Overall the game is very fun and visually striking as well as polished. I enjoyed playing it quite a bit.




