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The game is overall fun and challenging in a fair way, but I wish it had a few more unique mechanics to it than just obstacles and boost pad. I think the cloud was a smart way to implement a different type of temporary terrain that forces the player to move. Masquerading the game objects as flowers is a nice idea, but otherwise the “Bloom” theme is pretty lacking: perhaps making it so that the player can grow/cut plants to unlock different level paths ?  Besides that, I felt like the player character was a bit too fast but that may be a slight skill issue on my part.

The art style is also good, particularly the crazy design that the obstacle flowers. The muted background gives it a more unique aspect among all the other 1-bit games. I am also a fan of the player character's design: he looks like he has no idea what’s going on but isn’t particularly against it.

The music is also fine, it fits the general moody vibe of the game.

Overall I think this a quite competent and fun precision platformer, but it lacks that unique gameplay flair to make it stand out.