The game is overall fun and challenging in a fair way, but I wish it had a few more unique mechanics to it than just obstacles and boost pad. I think the cloud was a smart way to implement a different type of temporary terrain that forces the player to move. Masquerading the game objects as flowers is a nice idea, but otherwise the âBloomâ theme is pretty lacking: perhaps making it so that the player can grow/cut plants to unlock different level paths ? Besides that, I felt like the player character was a bit too fast but that may be a slight skill issue on my part.
The art style is also good, particularly the crazy design that the obstacle flowers. The muted background gives it a more unique aspect among all the other 1-bit games. I am also a fan of the player character's design: he looks like he has no idea whatâs going on but isnât particularly against it.
The music is also fine, it fits the general moody vibe of the game.
Overall I think this a quite competent and fun precision platformer, but it lacks that unique gameplay flair to make it stand out.