In what way? It might remind you of Heart of Gold, a webcomic of the artist also working on Sefirot and The hidden Isle.
causacreations
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Yeah, Sine Requie never really caught on in our central European realms, because of its unsavory take on the region ...
Thanks again for providing detail on Dioscoria. While God's Refuse would be spot on, I get what you mean. We had someone in the team that just wouldn't play Germany's highly popular "Das Schwarze Auge" TTRPG, because the title's Spanish translation was just so obscene and hilarious. We will definitely keep that in mind.
Thanks a lot, we really appreciate it. We actually have an Italian in the team, but he's from Alto Adige, so his Italian is special. Upon talking to our Italian translator (from Milan) the "Dio Scoria" topic came up and she said: "Oh do not worry, only a slightly drunk wordsmith from Tuscany would use that as a curse." Dioscoria being an island of heretics makes this actually quite funny. But maybe also a distraction, so we'll keep this in mind.
Again, thank you so much for this feedback and for testing the game!
P.S.: Is Sine Requie still a thing?
Very good question! Dioscoria is in the western parts of the Indian Ocean. Its traditional spheres of influence are the Mediterranean, the Middle East and the East African coastline. There are more ephemeral connections to other planes of existence , but also to other hidden isles, many of which are closer to Europe. Since ancient times rumours persist that these isles have secret passage ways to each other …
The year being 1562 the entire world is theoretically at play! One can always leave the places where Dioscoria has networks and contacts, its enemies have spread across the globe and so the fight needs to follow them.
As my last project for this year, I present to you: Desastres De La Guerra, another collaboration with the gifted Victor Morales, powered by gold extra. A weird interactive machinima about the terrors of war, now available on itch! https://causacreations.itch.io/los-desastres-de-la-guerra
This "game" is based on a text that we teased out of an inferkit Ai oracle back in ancient Ai times (September 2021). The art however is 100% made by humans! If you can't be bothered downloading the giant build for PC, here, have a trailer:
NOT a paid game, but a project made by people from AT, UA, RU and IT back in 2016 to shed light on the by then forgotten conflict in Eastern Ukraine. https://causacreations.itch.io/the-fallen
Damn, I think the OS is too blame here, this version won't run on your OS. Since this is freeware, we don't have the budget to maintain it and make the appropriate upgrades, which would be extensive. I can only recommend running it on an emulator, there seems to be no other solution for now. My sincere apologies ...
Thanks for playing! We are currently planing an educational version to bring the game in schools, starting with a few European countries. Let's see if the pandemic will allow that, all budget situations are highly volatile. Plans for a full version of the game that portrays the entire journey do exist as well, but we are still seeking support for that.
Thanks for playing! Interesting concept is what we were aiming yet, since this was made in a rather brief prototyping phase. Hence its shortness and lack of optimisation. Of course we would love to make this into a much bigger experience, but these type of games are a tough sale for publishers and financiers.
No one argued that this is not a game. But the concept and handling of the "reality" part is dealt with differently here. However, it is totally valid, that you experience this differently than others. One could also walk around in the game and only perceive its surface texture, its "colours" or count the polygons. 'tis a free world.
We have indeed plans to extend this idea to different places and other war zones, but this will go way beyond this region: Syria, Bosnia, Afghanistan, WW2, the Thirty Years War and possibly also speculations about the wars of the future. We will also not stick to the current mechanics, but device new "narrational" mechanics to the stories of the fallen.