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causacreations

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A member registered Sep 21, 2014 · View creator page →

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We have indeed plans to extend this idea to different places and other war zones, but this will go way beyond this region: Syria, Bosnia, Afghanistan, WW2, the Thirty Years War and possibly also speculations about the wars of the future. We will also not stick to the current mechanics, but device new "narrational" mechanics to the stories of the fallen. 

Thank you so much!

That's great to hear. We have been told on numerous occasions, that the game could function quite well with students. Do let us know, how the game was being received by your pupils!

Replied to Dewal in Path Out comments

Thanks a lot, Dewal! Localisation and subtitles for the video parts are really on top of our list right now!

Thanks a lot!!! 

Thanks! Hopefully we get to push this further soon!

Wow, I like how this is improving! Great that you got featured too!!!

No :) left Turkey in 2015 ...

That's a "the journey eventually continued all the way to Austria" ;)

Full disclosure: the game will eventually show the rest of the trip, crossing the sea and leading through numerous treacherous lands until safety ...

Thanks for the kind words! You have some good points there and since this is just a demo for now, we'll try to make those points more clear in the next iterations. Other languages and localisation is also a valid point, we hope to have additional funds to get that started soon too.

Congrats on First Blood :) 

And thanks for your kind words!!!

(Edited 1 time)

Hey folks, we just published a demo version of Path Out!

It's is an autobiographical adventure game that allows the players to replay the journey of Abdullah Karam, a young Syrian artist that escaped the civil war in 2014. Camouflaged as a Japanese RPG, Path Out is a tale full of surprises, challenges and paradoxical humor, giving insight in this real-life adventure, on which Abdullah comments through youtube-style videos in the game.  The current version of the game is an extended demo with approx. 45 minutes of gameplay.

You can download the demo here: https://causacreations.itch.io...

Or check out the trailer:

Thanks!! Already checked out your video, glad you liked the story!

Just a stand-in for now, stay tuned for a new intro as we are just about to rework that bit.

Thank you for sharing your compassionate reaction nevertheless!

Great, thanks! Gotta find a translator now ;)

Honestly, it's comments like this, that make me realize that making this sort of games actually makes sense. Very much appreciated. Thank you so much.

Thanks for your kind comment!

Great, I will certainly try it again, really like the game otherwise.

Great concept, but I find the fail conditions in the beginning a bit too frustrating.

Thanks for the great feedback! Since this is just a demo that we made in a bit more than a week, we are very happy to receive such suggestions and will certainly consider them, when we take up the project again.

There's no proper ending yet, it's just a demo. Currently, there's a certain chance you get hit by a artillery shell, that increases with every person killed.

Thanks! We'll try to make this into a bigger experience later this year.

Created a new topic Fantastic game

Thanks for bringing this to itch.io, big fan since the first playable builds.

Thanks for the Let's Play, very much appreciated. The stories are indeed based on the lives of those who have died in the conflict. Names were changed however and some details swapped around and slightly altered to fit them into the short texts.

Sweet!

(Edited 1 time)

Hello friends!

I'm Georg, some dude from Austria, and I'm 50% of this account! I'm quite late for the party that constitutes the current game design community, since I took a large detour via the arts, before starting out with political mods and games a few years back. My identity as a designer is therefore very much informed by an artistic practise and political convictions, not so much by commercial interests or current trends.

Since 2014 I am what one might call a professional game designer, mainly working with my company Causa Creations (together with the great @headchant) and the artistic collective gold extra. Recently we made the action RPG Totem's Sound and the mobile puzzle simulation Burn The Boards. I also tinker around with interactive fiction to broaden my portfolio as a narrative designer.

You so need to have a multiplayer version of this! The new and better Agar.io.