Hey, thanks for your kind word ... we will still take at least a year, since we are currently lacking the funds to make the game, at least in the way we really want to make it. But we are working on that!
Recent community posts
We have indeed plans to extend this idea to different places and other war zones, but this will go way beyond this region: Syria, Bosnia, Afghanistan, WW2, the Thirty Years War and possibly also speculations about the wars of the future. We will also not stick to the current mechanics, but device new "narrational" mechanics to the stories of the fallen.
Thanks for the kind words! You have some good points there and since this is just a demo for now, we'll try to make those points more clear in the next iterations. Other languages and localisation is also a valid point, we hope to have additional funds to get that started soon too.
Hey folks, we just published a demo version of Path Out!
It's is an autobiographical adventure game that allows the players to replay the journey of Abdullah Karam, a young Syrian artist that escaped the civil war in 2014. Camouflaged as a Japanese RPG, Path Out is a tale full of surprises, challenges and paradoxical humor, giving insight in this real-life adventure, on which Abdullah comments through youtube-style videos in the game. The current version of the game is an extended demo with approx. 45 minutes of gameplay.
You can download the demo here: https://causacreations.itch.io...
Or check out the trailer:
Thanks for the great feedback! Since this is just a demo that we made in a bit more than a week, we are very happy to receive such suggestions and will certainly consider them, when we take up the project again.
Thanks for the Let's Play, very much appreciated. The stories are indeed based on the lives of those who have died in the conflict. Names were changed however and some details swapped around and slightly altered to fit them into the short texts.
I'm Georg, some dude from Austria, and I'm 50% of this account! I'm quite late for the party that constitutes the current game design community, since I took a large detour via the arts, before starting out with political mods and games a few years back. My identity as a designer is therefore very much informed by an artistic practise and political convictions, not so much by commercial interests or current trends.
Since 2014 I am what one might call a professional game designer, mainly working with my company Causa Creations (together with the great @headchant) and the artistic collective gold extra. Recently we made the action RPG Totem's Sound and the mobile puzzle simulation Burn The Boards. I also tinker around with interactive fiction to broaden my portfolio as a narrative designer.