Alas, could be a bunch of reasons, depending on your OS. We haven't updated the game in a few years ... It definitely does not work with OSX anymore. Sometimes starting it in admin mode on Windows fixes what you just described. Sorry about that!
causacreations
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As my last project for this year, I present to you: Desastres De La Guerra, another collaboration with the gifted Victor Morales, powered by gold extra. A weird interactive machinima about the terrors of war, now available on itch! https://causacreations.itch.io/los-desastres-de-la-guerra
This "game" is based on a text that we teased out of an inferkit Ai oracle back in ancient Ai times (September 2021). The art however is 100% made by humans! If you can't be bothered downloading the giant build for PC, here, have a trailer:
NOT a paid game, but a project made by people from AT, UA, RU and IT back in 2016 to shed light on the by then forgotten conflict in Eastern Ukraine. https://causacreations.itch.io/the-fallen
Damn, I think the OS is too blame here, this version won't run on your OS. Since this is freeware, we don't have the budget to maintain it and make the appropriate upgrades, which would be extensive. I can only recommend running it on an emulator, there seems to be no other solution for now. My sincere apologies ...
Thanks for playing! We are currently planing an educational version to bring the game in schools, starting with a few European countries. Let's see if the pandemic will allow that, all budget situations are highly volatile. Plans for a full version of the game that portrays the entire journey do exist as well, but we are still seeking support for that.
Thanks for playing! Interesting concept is what we were aiming yet, since this was made in a rather brief prototyping phase. Hence its shortness and lack of optimisation. Of course we would love to make this into a much bigger experience, but these type of games are a tough sale for publishers and financiers.
No one argued that this is not a game. But the concept and handling of the "reality" part is dealt with differently here. However, it is totally valid, that you experience this differently than others. One could also walk around in the game and only perceive its surface texture, its "colours" or count the polygons. 'tis a free world.
We have indeed plans to extend this idea to different places and other war zones, but this will go way beyond this region: Syria, Bosnia, Afghanistan, WW2, the Thirty Years War and possibly also speculations about the wars of the future. We will also not stick to the current mechanics, but device new "narrational" mechanics to the stories of the fallen.