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catsumu

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A member registered Jun 06, 2020 · View creator page →

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(1 edit)

I love it when people take one idea and really hone it to shining perfection. The Warmth mechanic is a ludonarrative accomplishment not just in the context of this module because it's so adaptable and stealable. Is stealable even a word? Idek. I'm Indonesian. I hope I kinda english

I love this. Very evocative setting, even when you try to ignore the gorgeous art. (You can't.) May we all stay warm.

I feel that TTRPG design courses should use this module to show people that 1) designing is not decorating and 2) purposeful design can look strikingly gorgeous. Really appreciate small things like the usage of [this]. 

And of course, the premise of the adventure itself is very interesting! 

Very kind! Thank you!

Hell yeah! Thanks a lot!

Only because the masters themselves were kind enough to give me their inputs. Thank you so much. :)

Thanks so much for checking it out!

Such a cool idea! I feel like I wouldn't be able to wrap my head around the mechanics and the maps enough to run it myself lol, but I would definitely join a table as a player. And damn the reval at the end is so rad. 

Thank you for the kind words! Yeah, I really lucked out with the title. The idea struck me like lightning the moment I read it for the first time, I ran with it and never looked back. :)

Thank you for the reminder that nothing is too silly. If anything, we should strive to be sillier. Not that I would ever reach this level of hilarity, but I'm glad it exists and I can play it.

My face when reading this module is mostly the skull emoji. Just to clarify, that's a positive reaction.

Yes, I would suggest one theme per act (one song for each Verse). Plus, each Hero should have their own Earth's Fury theme.  :D
Thank you so much, would love to see how it runs for you!

Thank you so much! Let me know how it goes! :D

Hear me out, what else is Dracaine supposed to do? Not eat? #LeaveDracaineAlone

Love how deceptively simple this module is. A lot of the elements here are really fun and engaging, and most importantly, cohesive. Vampire zombies stuck in a perpetual motion? A lonely Martian vampire taking his raptor on a walk? An massive adorable cauldron who's just sick of it all? (Same, btw.) A bratty vampire hunter nepobaby? Sign me tf up!!

Thank you so much! Hope you'll have fun conjuring up the crazy worlds inside the tower, too. :D And let me know how it goes if you really run it!

Haha, can you tell I'm a WAR main? Thank you for taking a look! <3

"Oooh they're literal cells!" I love a little bit of whimsy in my adventures!

I'm a sucker for tragedy and melancholic fantasy, and this has the makings of something that will stay with someone for a long time! One of those sessions that make you say, "Yeah I remember this one game...," when you've had a bit of drink. Would love to know more about Yalla :)

Thank you so much for the kind words and thoughtful feedback! 

The questions given to ask the players put a lot of onus on them for creativity.

I totally agree--

There is definitely not room for it, but maybe mini-spark tables could help players find answers to the questions? But maybe that would hamper creativity!

--and it's an issue that's very common in storygame tables, even when you have a full-size rule or guidebook to work with.  If the purpose of storygames is to "tell a compelling and satisfying story together with your table", then storygame creators should help their players (which includes the GM!) to do exactly that, not just guiding them in mechanical and procedural sense. 

That's why, in the future (hopefully soon!), I would love to write a "How to Run WtESF" supplement for this game, which includes, among other, discussing the themes of the game and each of the Playbooks with the table in a Session 0. That way, players will feel less caught-off-guard by the philosophical questions that arise in the session, and they would be more likely to come up with answers that fit both their character and the "plot" the table is trying to realize, while still retaining their agency as a player.  The game is still completely playable without this, and some people do not need this help at all, but if it helps more people enjoy this game, then I think it's worth doing!

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You just know rolling a 3 on that random table is gonna make people cry. I sure did, and I was only reading this. How DARE you (/affectionate). DO IT AGAIN.

So delicate and yet endlessly heartrending at the same time. Had to take a break when reading because I was beginning to feel too much. What a gem. I hope amazing things come your way.

Very very kind words. This means a lot for me to hear. Thank you so much.

Thank you! Glad it delivers on the tone! <3