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catsumu

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A member registered Jun 06, 2020 · View creator page →

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This module made me giggle a lot! I love all the characters, they're all such a vibe. Idk if this is an unpopular opinion, but more modules should include adventure "timetable" if only as a benchmark (not even a suggestion). I'd love to see more information (maybe tables?) about the case as well as stuff that may come up in the prosecution and defense, as well as a little bit more clarity on some parts (such as when "all hell breaks loose"). But this is less of a criticism and more of me being hopeful that you will update the module or even publish an expanded version hehe. Great work!

The text above the title says you can communicate with the dead by calling upon the Bright Blizzard so I went inside the Forest expecting to do just that (for fun!) and now I have a hulking nuclear abomination hot on my ass and there are cats eating me alive as I try to run from it. Not making it out alive fam 10/10 though

Wow, Métal Hurlant was an absolute blind spot to me. Thank you for bringing it up, it's absolutely rad! And what a compliment it is; thank you so much for your kind words!

Thanks so much! Means a lot that you like the aesthetic!

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YOOO thanks SO MUCH for such a thorough feedback!!! really appreciate you being out here doing the lord's work ❤️🙏 

  • You're completely right about the sneaky difficulty in GM-ing this; it's present even for the players, too. For this version, some familiarity to postapocalyptic or dystopian fiction such as Mad Max or Fallout will help (or if we're talking Appendix N then my choice would be my touchstones - Margaret St. Clair's and Lin Carter's works), but I'm already planning to add something to address this exact problem in uhhh dare I say an expanded version? 😬💦
  • You're also completely right about some bland lines in there. I wouldn't change it to something that alludes to the Floor having a certain "function" but it definitely could use another round of revision which, to be honest, I might have had the time for, but definitely not the energy lmaooooo
  • re: "Taste Blood in the Water" - I probably wouldn't be able to come up with a phrase that describes 'pinpointing something abstract (like a feeling, information, or memory) inside another abstract thing (like the mind)' better. Sensing fear inside a swirl of emotions, like locating a type of liquid (blood) inside another type of liquid (water). Also I guess when it popped into my head the mental image was just too cool to ignore. Actually, yeah, maybe that's the reason. lol

Again, thanks for taking the time to leave such thoughtful review!

Very kind, thank you so much ❤️

Thanks, friend! That's high praise coming from you. (Love your entry!)

Firstly, I love the setting and the prose is so well-written and picturesque, I can almost hear the rain and smell the thick mud. Secondly, I've said this before in another review but I really love modules that doesn't read like just a list of locations and events. This has delicious seeds of drama built into the setup, and playing it with different group almost guarantees wildly different results. I haven't seen too many modules with progressive resource management elements in them, too - I said "oh shit" multiple times while reading through this. Thirdly, of course, that cover is amazing, definitely one of my favorites this jam, especially considering you painted it yourself. And lastly - I wonder if this story is a parable about something, considering the characters involved? 

If I'm allowed one criticism, I think I would put the "Reading the Game" paragraph right after the opening section, just before the box about storm exposure. But all in all, such a cool first module - can't wait to see what you'll be making next!

That premise made me giggle a bit ngl, it's cool and hilarious at the same time. The starting items are fun, too. I really think you had a gem of an idea here, maybe consider expanding this after the jam?

"Polished" is an incredible praise, and I'm absolutely flattered that you thought it had so much sauce.  Big, huge, thanks. 

High praises! Thank you so so much! I agree, I do think masova has truly outdone himself here. I'll make sure he reads your kind words.

Thank you so much for checking it out and for your kind words!

Hell yeah! Many many thanks, friend! Here's hoping we'll see more PbtA entries next year!

Thank you so much! Gotta set the players up for success - I'd love nothing more than for them to have the utmost fun :D

Much gratitude!

Glad we delivered on the metal vibes! It was quite an undertaking but gotta go where the idea goes :D Thank you so much!

These are high praises and mean a lot for me to hear, thank you so much!

Uh, so, aside from what Har has said below (lol)...
Definitely one of my favorites in the jam! The mental images that this module conjured up in my mind are SO vivid. Not only the world, but also the combat mechanics and the naming of everything. Punchy writing that leaves you no room to process the coolness that just backhanded you in the face. The art is just *chef's kiss* and the layout are SO polished. One of those modules that looked like it spent way more than 1 month to develop. My only gripe is the interior texts aren't searchable. I have a goldfish's attention span (severe ADHD) so I rely on search to make connections between sections and remind me of the stuff I read 2 mins ago. But in any case, I fw this so harddddd!!!

Loving how tastefully simple the visual design is. Everything is calculated and not a single element is wasted. A masterclass in restraint. That tent with all the suits above it is so cute and charming. The content of the other side peeking through is the cherry on top showing you really know what you're doing. The adventure itself is, again, deceptively simple. It's short but written really well, and it's full of personality so even if it's a twist of something familiar it still feels fresh. 

I can't really articulate it well, but I guess I can't really imagine who my PC would be in this setting and what their motivation would be.  The setting itself is so thematic, atmospheric, and thought evoking, but at the same time a bit abstract and surrealistic that I couldn't figure out my place (as a PC) in its world. Maybe a more specific adventure hook could help here, but if you feel that it would limit the imagination, that's valid, too!

So full of swag and personality. In the best way possible, this is like something a kid would draw during class and show off to their mates after school in another kid's garage or wherever their hideout is at. Would love to hang out with that kid and the whole gang. Yowza indeed. 

What a gorgeous module. The concept of "cutting sins from the soul" is so rad and so ominous. Of course there would be horrible consequences! I struggle a bit trying to place myself as a PC in this module, but once the adventure starts it shouldn't matter that much as it has plenty enough to offer.

I can see everything in my mind; the forest, the ghostly gallant knights, and the mist - i can almost feel the mist on my skin. Some imagery reminds me of Aronofsky's the Fountain. Beautiful.  

Love your module SO MUCH so this means a lot to me, friend! Thank you kindly!!!

Holy shit, I... don't think anything's going to ever top this in this jam for me. Everything from the start of the premise to the end was so effective and by the end of the Cosmic Road section I'd forgotten that it still had one more page and it felt like I forgot it was my birthday and I only remembered because someone surprised me with a Switch 2. I've never wanted to drive so bad in my life. Got many more things I want to say about this module but at this point I'm just rambling. Congratulations on such a delightful masterpiece. 6/5 across the board. Excuse me gtg proselytize to my friends about this.

Always love it when a module doesn't read like just a collage of places and a list of what's inside. Gives you a real sense of call to adventure, which I reckon is what every module should aspire to do.  The rooms with different themes inside make it suitably epic as a final dungeon of some sort. Very nice work.

it was really a struggle, but once i cracked the half-page-character-sheet it became so much easier (still not easy, just easier lol). thank you so much for your interest in the (gulp) expanded version!!

Hell yeah! That's high praise coming from you! Many many thankss!!

Means a lot to hear that from you. Thanks so mucccchhhhh!!!!

FIREEE AND FLAMMMEEEESSSS \o/

High praise coming from you. And it makes me really happy to hear because the Playbooks is the part I finished last---I really tried to do it justice. Please let me know how it goes when you do use them :) 

Let me know how it goes when you do. Thanks so much! 

Thank you so much!! Hopefully soon! <333

Means a lot to hear that. Fury Road is my Citizen Kane and Mad Max is definitely one of my main influences here. Thank you so much!

One of my favorites of this jam. My friend Har (who made the Artificial Alchemist for this jam) and I couldn't stop geeking out about the premise. Very clever and creepy; phasing sounds so unnerving. I LOVE Mothership. Definitely gonna try Mountain Resonance.

deliciously weird space adventure. cool cover and art. want more. 

I'm having the Big Feelings now after reading this. It's like Silent Hill, and we're playing as the town's phantoms, and we're not malicious, just really, really sad. I may be wrong, but this reads less as a system agnostic module and more of a setting. Regardless, I would love to do something with/in this place!

BIG YES! Hellstar Remina meets Dead Space meets later Alien movies!

Oh my god the cover and the art!!! i'm on my knees!!! underrated entry. The NPCs are so cool and intriguing, too! The map is pretty light on information and I wish you'd go for a map of the setting itself instead (like where an NPC's village is, the lair of the monsters, etc.) because I would love to know more about this world, but it is a gorgeous map regardless. Rooting for you to expand this! 

Thank you! ✨