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CatAClock

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A member registered Jul 06, 2020 · View creator page →

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It isn't. It is made in Godot Engine 4 :3

Still looking to work with someone. If you are interested, comment here or here.

So what are we doing today? Or at least for the next two weeks & into the future if need be?

The game

Turbo, which used to be an arcade game before being ported to home consoles in 1982 and in 1983, is a game where you go fast and race by a bunch of cards. You have to pass 30-ish cars at the start and every "round" you need to pass more cars. Gameplay controls is going left, right, shifting to high or low gear, and acceleration and breaking. The faster you go, the longer the crash takes for your car to be able to accelerate again. The hazards are the other cars, the walls, the oil / water spills, and an ambulance that somehow goes faster than you.

Changes to be made

The game is awfully hard because, like all arcade games, the game was made to eat quarters

  • The game must be made a little easier by having the hazards be telegraphed.
  • I'm thinking of removing acceleration and braking in favor of an automatic "move fast" system.
  • Getting hit would "downshift" you, but not stop you fully

That's all. Let's see what happens.

No worries! You have a great jam!!!!!!!

yeah! Username is cataclock

Hello! I am Cat (usually called CatAClock online) and I am looking for a team to have fun with :3

My skill set is mainly programming and a little bit of everything else due to the nature of indie dev. Any skill set is welcome, but I do need an artist since I am not good at all at that.

Check here to see past work. Quality varies.

Looking forward to work with you! Here have an image:

This is a very good foundation for a game. I thoroughly enjoy not being able to avoid the mines and having to clean the field always by blowing up yourself.

Good job.

Nice game. I like it's simplicity.

The AI looks like they are having fun :]

I love this. 10/10. Solid Pico8 game :D

heck yeah! nice game :D

(1 edit)

Damn, that's infuriating. Looks like something went wrong with the HTML build.

Maybe I just have to make a Windows / Linux build.

Edit: For some reason, the function free() (while working in the editor) does not work when exported. Must be a bug. The enemies now spawn properly.