Extremely well done, this game fits every single criteria in the rating system and handled extremely well. There were some slight issues I had with lack of feedback when lockpicking, but beyond that I would say this game is a very serviceable alpha build for a serious project. Awesome work!
Carson-Padilla
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This game is definitely the most polished out of all of them, and runs consistently and smoothly. My only complaint is that the core of the gameplay is a button masher, and in certain situations there's no way to win unless you simply backtrack to the start while spamming at the enemies so they can't hit you. If this game had sound and a rework on the enemies/player interactions I could see this as a full project some day. Despite the issues with the gameplay, this is an exceptional piece of work.
The visuals and sounds for this game were well thought out and added a lot to the experience. I did find a bit of trouble in understanding where to go or what to do, and at times it was difficult to deal with the obstacles like the bullies because there was little feedback on what was happening in a fight. Despite this there's still a good core of a game here.
Visually this game was incredibly unique and well done, but it was a little hard to understand progression, particularly because it felt like some of the enemies could stun-lock the player, or were just unable to be killed. Beyond this though the game manages to assert a strong visual style I liked.
Awesome, loved the variability in the different missions, each one was different which made it more engaging for me personally. The environment was also well done, plus I liked the way that the trash collecting stayed on as a secondary objective throughout the whole game. I also liked the timer at the end showing me how long I took, added an extra bit of speedrun fun.
This was awesome! Lots of fun little bits in here that I loved. The custom models were great, plus the respawn mechanic was well done. The AI for the cops was great too, I've always struggled with the pathfinding in Unity, so it was awesome to see it done so well. The game was fun, original, I enjoyed it a ton!
Really great environment design, loved the little touches like framing the skybox with mountains, adding in the particles at the waterfall base, and giving the audio source that fun, cartoony bounce. The fuse section was really fun, thematically, and I enjoyed it. I wish the shovel section told you a hint of what to do, but it's not super hard to figure out so it still plays really well. Awesome job!
I loved the timer mechanic, gave a bit of urgency to the game, always works well. There was a minor issue with the background music distorting when I spun around quickly (Doppler effect, the transform on the Audio Source was probably weird), but other than that it worked perfectly, I liked the second section the most, the cans were hidden in fun spots.





