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A jam submission

Community ServiceView game page

University of Tulsa CSG 3013: Game Design Challenge 01
Submitted by BlueHorizon — 1 day, 1 hour before the deadline
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Community Service's itch.io page

Objectives
collect trash and bring them to a trash can in the first area.
2nd area collect dogs and bring them to the sus white figure at the gate.
3rd area collect keys while evading the police to unlock the last gate.

Creative Enhancements
I made policemen that can pathfind to the player and only start following the player when they spot them in their line of sight. everything about the policemen are made by me including the models and animations. I also added fish with a swimming animation in the first area. I made dogs that run around the park in the second area using c#. The dog models and animations were made by me. The swing in the first area can be pushed. every custom 3D model that was not originally part of the assignment was by me except for the textures for the radio and trees. The water in the last area also sends the player back to the end of area two for what that's worth.

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Comments

Submitted

This was awesome! Lots of fun little bits in here that I loved. The custom models were great, plus the respawn mechanic was well done. The AI for the cops was great too, I've always struggled with the pathfinding in Unity, so it was awesome to see it done so well. The game was fun, original, I enjoyed it a ton!

Submitted

I was surprised at the amount of effort put into this! Having a functional AI is commendable for a project of this scale. My only issue was that the point where you collect dogs is unclear, but it didn't take too long to figure out it was intended to be only the dogs that ran around.

Submitted

Absolutely above and beyond the requirements of this project, I'm very impressed.

Submitted

good job, looked great! the policemen were quite cool

Submitted

Fun and very aesthetically pleasing! Great work!