Great concept, direction, and style, however there was little player guidance and I think your enemies were bugged. They remained through replays and got stuck; I also never figured out the attack mechanics, but I liked the concept of the chests and collecting keys to get to the next area. Great animations too.
avaboswell
Creator of
Recent community posts
Very cute and well-polished. I loved the controls, specifically the point to fire. There were definitely tactics to use to guarantee a win and the challenge wasn’t super high, but for a first two levels that’s not a bad thing at all. The art was super fun and endearing. I liked that he slid around and wouldn’t suggest animating a walk cycle for it. Cool enemy designs too.
Good concept and solid execution. I liked the theme; the art fit really well with it and was super nostalgic. Having your classmates as your crew to take down bullies was great! Quick side note, couldn’t tell if skipping dialogue and getting trapped in an endless loop of text was a bug or a feature, but it was funny.
Love the concept, adore the art style, but found it frustrating to play due to the controls. Charming— can totally see this as a mobile game if the controls can be polished. The abilities the snail gains are creative and keep the player engaged, but aren’t fully realized. Great stuff overall, though.
Great work all around! The art style, movement controls, and diverse gameplay made this a really impressive and fun experience. The time-slowing mechanic was really creative and fun. I loved the idea of the lock picking; however, I struggled to get it to work. Some guidance on that could be useful for future players. Regardless, super polished and well-done.







