I loved the timer mechanic, gave a bit of urgency to the game, always works well. There was a minor issue with the background music distorting when I spun around quickly (Doppler effect, the transform on the Audio Source was probably weird), but other than that it worked perfectly, I liked the second section the most, the cans were hidden in fun spots.
Play game
Pickup Rush's itch.io pageObjectives
1. Search for trash bags in a small, easy zone. Pick up all trash bags and place them in the trash bin to move on.
2. Search for littered cans in a larger, more visually complex zone. Pick up all cans and place them in the trash bin to move on.
3. Search for trash bags in a medium sized, treacherous zone. Pick up all trash bags and place them in the trash bin to move on and thus complete the game.
Creative Enhancements
Developed most UI on my own, and adjusted it to fit the tone and narrative of my game. Most additions are very minor, like the time of day changes and the ambient audio only playing after a certain amount of time has passed. However, those are intrinsically linked to the timer system, which I believe is very significant in conjoining the tone of the narrative and gameplay as well as asking the player if they wish to master the game and complete it in as little time as possible.
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