Thanks for the compliment and for trying out our game 🤟
CarrotHead
Creator of
Recent community posts
Thanks for your nice review!!! We are a team of two so we could easily split between coding and art. We had fun working on it and i guess you can see that in the final result 🙃.
We wanted the player to focus on the building part, is more of a loopty loop automation game so you don't really need to be concerned about the robot. You only need to think about where it lands. The longer it spends in the war zone the more enemies you kill thus the more conveyor belts you have to increase/improve the upgrade process.
Nice twist to the genre. The gameplay, art style and sound design made me feel like a kid again, great trip on memory lane (wish i had an Amiga joystick). I don't think the game is slow (it's just as it's supposed to be). But if, in the future, you do change the speed, than maybe it would be good to balance it with the picking up of other ships mechanic. What I mean is: the ship becomes slower with every other picked up ship. In this way the player has to strategies when/why to pick up other ships or when to skip them. All in all well done!

