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CarrotHead

25
Posts
5
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2
Following
A member registered Jun 14, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the compliment and for trying out our game 🤟

😲 that's a long play time, I'm so happy we could keep you entertained for so long. This really validates our gameplay-loop, thank you! 

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Thanks for your nice review!!! We are a team of two so we could easily split between coding and art. We had fun working on it and i guess you can see that in the final result 🙃.

We wanted the player to focus on the building part, is more of a loopty loop automation game so you don't really need to be concerned about the robot. You only need to think about where it lands. The longer it spends in the war zone the more enemies you kill thus the more conveyor belts you have to increase/improve the upgrade process.

 

💪 great to hear ! Happy you enjoyed our little game ^^

🥹 Thank you for this nice compliment !!! 

Appreciate it 🙏!!! Glad to hear our effort paid off :) 

TYSM 😊

Happy you like it! Thanks for the compliments ^^

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Thanks for playing!!! You got this, loop it up, try again 💪

Thank you 🤗!

Thanks! You gotta scratch that itch 'yo' 🙃

My favorite childhood games joined in one, there is nothing more to say!!! Thank you for this mashup :D

Great art style and music. When fully polished i would like to add it to my steam library!

Very original game idea and story :D. I can totally see this as a party couch game. It could also have a game mode where you have more players in the form of 4 v 1 ( 4 cables vs one big extension chord). Nice game guys!!!

I really like the level design. It is quite difficult to create levels for this kind of puzzler but you nailed it. Well done!

A bit confusing at first but after some time is quite nice. I think a visible timer for the waiting guest could put more pressure on the player and make the gameplay more intense. 

Nice twist to the genre. The gameplay, art style and sound design made me feel like a kid again, great trip on memory lane (wish i had an Amiga joystick). I don't think the game is slow (it's just as it's supposed to be). But if, in the future, you do change the speed, than maybe it would be good to balance it with the picking up of other ships mechanic. What I mean is: the ship becomes slower with every other picked up ship. In this way the player has to strategies when/why  to pick up other ships or when to skip them. All in all well done!

Great concept, the game has major potential with a bit of polish.

Cool art style, i ran out of ice :(

Really original idea !!!

Cool concept !!

Hahahah, I got to marry a goblin to a dude. Funny game ;)

Love the art style and the game mechanics. If you ever go further with developing it, than it would be nice if the world would be a continuous sphere so that you can go all the way round. For the rest really cool game.

Engaging game, i really wanted to save the brothers unfortunately i was roasted like a marshmallow :)). Nice mechanics, the pacing of the game could be faster (while playing i was imagining something like super meat boy ). With a bit of polish it could be a fun platformer.

Cool, found my friends and had a party. I like the difficulty curve. I think the game could be more engaging if the friends are more reactive and interact with the environment.