Carpetwurm
Creator of
Recent community posts
1. It's an adult game, for adults. Sorry that the life-or-death combat is presented as being just that... Especially in a survival horror RPG.
2. You are going to lose anyway. That's why the game's so forgiving, and allows you to retry the fights with your original condition and items going into it. Even if you don't, the scenes unlock automatically just for encountering the enemy.
It's almost like I designed the entire game around this premise or something.
All they had to do was ban both parties and be done with it. They didn't have to purge my entire gallery, make up reasons to retroactively justify the purge, then give the instigator nothing more than a slap on the wrist.
Moderation isn't hard, and if they wanted to quit there's nothing keeping them there other than what little "status" they gain from being a jannie. It's not like they're being paid.
Thanks for the kind words - I've been developing games ever since I was a little kid. Thirstchasm and Tailbound are the result of literally a decades worth of experience, and I'm really glad people can see the amount of effort put toward them. I remember specifically making Thirstchasm to spite what furry porn games were, which, like you said, are more or less just galleries for players to jerk off to and nothing more. I knew I could do better, and so I did.
To be real, making these sorts of projects is the most fun I've ever had creating anything, and it was short sighted of me to try quitting game development and NSFW in general. For the longest time, I thought I wanted to do comics and the like - but those have always been tedious for me to work on and feels like a waste of my very particular skillset that I could be using for better things.
I'm working on another, hopefully higher quality NSFW game project. Tailbound is a weird mixture of being a rush job and also having a lot of effort behind it, specifically the story and sex animations were rushed beyond belief, because I didn't care to put effort into those things. I'm working to put more effort into that side of things for this new project, but it's too early to share any specific details about it...
All of the .ini files are now .tbs files, and I have no idea why a readme would be stored in appdata. But it sounds like the same issue, so wiping your configs (if you can find them) should help.
FWIW, when it comes to finding specific files on Windows I use a program called "everything", I forget where I downloaded it from but it does a lot better of a job searching for files than the Window's search bar does.
There was in Tailbound Classic, but not in the final game. I did program it in a way however that you can watch the animation loops after the text is done, since after the text goes away you have to press the Z key again to trigger the cum animation. If you don't, it just loops the animation until you do.
You're right, it's never been officially stated in any easily-accessible capacity that I've quit drawing NSFW - and even then, to say I've totally quit is a bit of a lie considering I still doodle it occasionally. The closest example I can think of recently was the original thank-you note included with TB: Deluxe Extras where I stated I was changing my name and working on Gunwhale.
However, in 2020 when I was working on Moontide it was very clear both on my Twitter and Patreon that I wanted to move away from NSFW, and that Moontide was my attempt at a big SFW game. (This can still be seen in the old gamedev-tagged posts on my Patreon) I thought I made it clear when picking Tailbound back up that after it was done, I'd stop working on porn and go back to doing comics (which I have), but it looks like the most I really said was that I wanted to do comics, I didn't mention they'd be SFW. (Like in this post)
But yeah. Tailbound is meant to be my last foray into big NSFW projects, and probably game development in general. I didn't enjoy drawing porn to make a living, and drawing the porn scenes for Tailbound was the most aggravating part of the game's development for me. I enjoy drawing porn for myself and doing fetishes most people don't like tackling, and if people want to commission things in that vein they can, but so far no one has after Tailbound's release. Likely due to the fact that active porn artists who are out there bussin bussin about being horny and drawing nothing but porn are a dime a dozen, plus my art style is geared towards comics, not porn. (A lot of complaints about Tailbound's sex scenes relate to that) As far as NSFW goes, I pretty much peaked with it in 2019 when I was hardcore ballsweating at it, and first started Tailbound. In 2020 I chilled out and focused on Moontide, so my porn started shifting what I actually like instead of what actually sells. I don't know if what I make now is better or worse than what I had going in 2019, all I know is that I enjoy making it more.
I'm not planning on steam extras because I really don't have the time for it, even uploading it to Steam has taken more time than I've wanted to spend on this so far because of how asinine Steam's upload process is.
I'm trying to get Deluxe Extras available as a DLC, but so far they've made me remove Thirstchasm and set Tailbound: Classic to a separate launch option, so it's definitely not as simple and clear cut as the original itch.io version.
Thirstchasm is way too unfinished to post to steam, and apparently they don't like that it has an itch.io link in the title menu, so I couldn't upload it even if I wanted to. The soundtrack won't be available because it keeps corrupting itself on Steam's backend for some reason.
Go to C:\Users\[USERNAME]\AppData\Roaming\Tailbound. Does the file labelled permanentOLD.ini exist? If not, that means your permanent.ini file from the previous builds is missing. If it IS there, then I'm really not sure what went wrong, unless you somehow cleared the file and regenerated it when re-opening the game.
The new area isn't visible on the map, but it's connected to this room:
Thanks for your encouragement, but I really don't feel like making games is what's right for me anymore - especially after these two games. (And Moontide) If it was easier to organize a real team and get real playtesters, then maybe I'd give it another shot with a non-erotic project, but I don't feel that'll ever happen for me.
I literally made a post about this yesterday: https://carpetwurm.itch.io/tailbound/devlog/418545/upcoming-110-update-prepping-...
Tailbound "Classic" is the original demo released in 2019. Originally, the game was going to be a 2D Resident Evil clone that focused mostly on puzzle solving, but I realized that I really didn't like designing the puzzles for the game. The "normal" version of Tailbound uses the source code from my unfinished game, Moontide as a basis for its gameplay.
TB:C has different characters and a different plot, though the main character and overall premise is the same between the two games, hence the different sex scenes included. Plus, the sex scene system was different (albeit, lazier in TB:C) since it was entirely still images and text, while in the final game I went back to Thirstchasm style animations, but kept the idea of having text describe the scene in more detail.
TB:C itself is included in the Deluxe Edition, so you can just play it yourself if you're curious to see what the differences are. I think I included the walkthrough for the game somewhere in Deluxe, but if I didn't then here's a link for it: https://docs.google.com/document/d/1RG8ZWW2Nm8G8wv3Cy5TjD-kw_wL6niLGVF96ypauekM/...