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Carotopia

15
Posts
3
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A member registered Aug 25, 2025 · View creator page →

Creator of

Recent community posts

Oh, sorry, I meant that the character goes from lying down to standing up. He doesn't need to be sitting on the ground. As an intermediate transition between the two, downed on one knee would be awesome!

I have a character waking up in the first seconds after starting my game. They were knocked down. Would it be possible to have an animation from unconscious (laid down) to sitted (fully awake)? Or anything that doesn’t require too much work on your side. Thanks!

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Same issue. It seems that encrypting the files will cause the main.js to be impossible to locate. It's a pity if we can't use encryption and source code protection.

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Same issue for "FirehawkADK is not defined", here is the screenshot:
Solution:
In CookTool..
The correct line is:
var FirehawkADK = FirehawkADK || {};

And for FullScreenPlus, I had to rename the variable isHandled to isHandled2... maybe another script was using it has a global variable.

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I noticed another bug making my 2nd actor not working, corrected like this: https://pastebin.com/b8yNHELy

Those are quick fixes though as I added additional functions instead of correcting existing ones. So it's not the best coding but it works


I will join the Discord

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Thank you very much for the great plugin!

I noticed an issue: events that use Memao character sprites don’t have their properties reset when switching event pages.

For example, if I want to make a character disappear or become non-walkable afterward, I can’t simply create a new event page as their previous properties persist instead of reinitializing.

There is also an issue if I have 2 memao characters with the same sprite, one of them is not displayed properly.

I made a function to correct this: https://pastebin.com/7ypD1LKi
This function probably needs a lot of refactor but it does fix the issues for me.

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Ok, it is online! https://carotopia.itch.io/sprite-trimmer

It took me almost the whole day to set up everything and record the demo. If you/the community get the chance to try it out, that would really help. Unfortunately, I only had myself and my own computer to test on.

For now, it's only on my computer haha. I can make an itch page for it and give you the link?

Hi Memao,
I hope you're doing well. I have a hooded character, it would be great if you could add a hood.



Thank you!

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Hi Memao,

The new hair is amazing, thank you very much!

I ended up putting my tiles scaled x2 and developed a little tool to reduce the size of the character by removing some lines from the character sprite (for all directions) and can also add an outline.


That actually helped a lot to reduce their size so it fits my tiles better (sprites reduce by 4px at left and by 6px at right):



I will put this tool free to use if people have the same issue. I only tried it with your spritesheet but hopefully it can help the community with their spritesheet as well :).

Hi,
That would be great thank you and the ear option with the outline sounds amazing!

Also, I have a question. In RPG Maker, the default tiles are 48×48. For my game, I use 16×16 tiles that I upscale x3, so each original pixel becomes 3 pixels. I noticed that when I export your characters (originally 16×32, upscaled ×2 for RPG Maker), one pixel ends up being drawn over 2 pixels. This causes a problem with pixel consistency with my tiles.

If I try to upscale the characters to 3 pixels, their size becomes 48×96, which looks far too big. I can’t seem to find a solution. I feel like the characters would need to be 16×24, which would then become 48×72 when upscaled (already more visually appealing to me).


Thanks for the quick answer! That looks amazing, I think that would be close enough and work! I'll need to test it in black and white though. Will you include it in the next update?

Also, I couldn't find more options for the eyes color. My palette is fully black and white but I still see the pink pixels.



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Hi!

Thank you so much for the update that integrates RPG Maker, it's amazing! 

I have a couple of questions. First, I need to create black and white characters for my 1-bit game. 

I can't get rid of the pink pixels near the eyes without using an external software. And also, is it possible to add an option to add an outline around the character? I'd like to add a white outline around characters since my game is mostly black.

Example of one characters where I'd need an outline.




My second question is regarding the faces and haircuts available.  I'd need to create a character close to the one below (and in black and white to add on complexity). It would be great to have different face shapes available including a more elongated  one, and ideally a similar haircut as the man be low as well.



Third question, I think someone already asked but I'd love to alter the character size to make children. Is it planned?

Thank you very much!

Hi,

Thank you for the plugin, it looks great!

If possible, I'd like to:

- be able to make the character older (e.g., add wrinkles) or younger (e.g., make the sprite smaller)

- be able to add a headband for the hair

Also, I would like the sprites to be downloadable in RPG Maker MZ format (which I think is coming).

Thank you very much for helping me create a game that is close to my heart!