Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CarmxDev

36
Posts
1
Topics
1
Following
A member registered 75 days ago · View creator page →

Creator of

Recent community posts

I did as bad as I expected.

thanks!

ABSOLUTLEY YES!

I love the concept I managed to do with my prototype, I wanna update it to make it become an actual demo, polishing it the most, adding sounds, more levels, new sprites maybe, new mechanics surely.

And then I'll start my work on what I'll now announce to be called:

Poison Escape: Fully Poisoned Edition!

As I saw that people liked my idea and thought it to be cool, I wanna make a version of the game with a lot more content that'll probably require A LOT of time, as I want to add everything that will be in the updated demo and even more.

Some of the most fun games ever start as buggy messes, some stay that way, some get fixed, but the main thing is that they are F-U-N.

I'd rather have the most fun game ever be the most fucking fun game I ever play and the most buggy shit I ever seen at the same time than having a  bugless boring game.

I feel the same except for originality, as  I've never seen a game where your vision is the thing impacted the most, but if you're able to move right you may still win.

But it's a buggy mess as well, random sprites thrown in trying to make it be logic, mechanics that before the recode were unclear and little content (for now!).

Everyone talked a lot about what they think about the other games, but what about your own?

Good to know, probably gonna try it soon!

Thanks 

Toxic turn the way to go, it appeared pretty early before the deathline, it's fun, it's interesting.

Surprised you played em all!

Thanks good luck to you.

thanks for playing dude, I know the lock can be easily found, there is some problem with the way I programmed it, I'll try to fix once the jam ends.

Oh, you're right! It would be the best as some people don't really click the tutorial this way.

Yeah I know, but I was sick and I totally forgot about the game jam, so there was nothing I could plan more than I already did as I started working the moment I had time to.

Fantastic!

Original, well made, good visuals and fun.

Fantastic!

Thanks! But most of the art is just premade assets that i somehow managed to put together in a nice way, except for somethings like hints, paper pieces and numberpad screen.

Thanks!

Well, in reality a tutorial is already present and i had to add it as there was no context at the start. But i get what you mean. I'm kinda limited by the fact we are still in a game jam and i can't do many modifications.

Rated!

(1 edit)

It is kinda good but:
The first level for example. which should usually serve as a kind of a tutorial well, it's hard.

I don't personally see the connection between a poison, that most of the time is a negative thing, and slow motion but that's a personal opinion. The idea is still original.

It's fun though and the graphics aren't bad for the type of game it tries to be.

(1 edit)

Yeah i want balance the difficulty out and make it better as a whole.

Do you have any ideas on what I could improve?
Btw thanks for trying it out!

Yeah I think it's a problem on your end, just tried walking from a side of the room to the other (in both ways) and there was no twitching.

Thanks for playing my game! 

Seeing positive feedback makes me feel that working on this game was worth it :)

Thanks for playing!

Btw, what does "The figure twitched a bit" mean?? Is there some problem with the character sprite that I didn't notice?

Thanks for the kind words.

As a first time game jammer myself I feel accomplished managing to publish my game, but at the same time I feel like if I gave myself more time to elaborate I could have done better.

Next time I'll know better how to organise myself!

(2 edits)

Is it a problem if I made the game more polished?

It was unplayable and I modified the way the player interacts (it used to be automatic now you can use keys), added a tutorial so people could understand the game and changed some sprites to make signs understandable, other than making it more balanced and fair to play.

Yeah, thanks for playing!

The controls were in the game's page thanks for making me realise I put them in the Install instruction section.

(1 edit)

Thanks for playing! Yeah it's a bit hard I'll surely slow down the poison a bit, but what's the fun if you win without some effort? :)

The controls were

A to go left

D to go right 

E to interact

Enter to close interaction's window

And number keys on your pc to put codes.

(2 edits)

Thanks for trying my game! What would you do to fix it and what do you mean by "unplayable"? 

It may be because playing it 50 times and knowing how it works makes me understand how it works but I don't see really much of a problem.

Especially respect to version 1.0 which was literally so bad that it needed most of the code to be rewritten and sprites to be remade.

You can now play my game in the browser!

I was going to make it playable on web but forgot. I'm going to make it now!

Toxic turn is super fun I loved it.

(2 edits)

Hey dude! After hearing about the problems the game had I did a whole overall of the mechanics' code and made a tutorial as well as new sprites.

So if want to see how the game should have been from the start, well, the update's out.


On a note: even if I added more numbers the code is still easy to bruteforce. Have not found a way to fix.

(4 edits)

I am sorry, this is really an early prototype rushed in 3 days while I was sick. I'm trying hard to fix the problems rn.

And I wanna add a better explanation about how the game works too.

But I have no idea on how I could fix the code bruteforcing,  except adding more numbers and that'll be hard to code and finding ideas on how to make the player get the items is harder.

(2 edits)

It should now be fixed! I had exported it the wrong way.