That's what I was trying to say.
CarmxDev
Creator of
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As far as we know we could do anything (except Offensive content or AI generated stuff) so you can even do local multiplayer only.
Even though I personally don't think that's a good idea as a local multiplayer game is hard to play for single individuals. (unless you add bots, which is a great idea both for local and online as you can't expect many people playing your game at the same time during a jam.)
Oh my god, I didn't even think there could be so much problems with the screen sizes, that's a disaster.
I'm starting to realize some bad level design choices dictated by the time limit.
Yeah I didn't really think through the whole grinding thing, my bad.
I'm gonna reprogram the whole game by scratch at the end of the jam and try to wrap my head around how to make it actually enjoyable.
Sorry for the waste of time.
Honestly there is not much else to say, maybe you could make the obstacles more different from each other, as for now they kinda do the same things (humans are like chickens, cones are like stop signs etc) but for now just concentrate on fixing the problems more than adding new feature, even though if you want a suggestion for a future idea, you could add some sort of leaderboard, even though it'd require a server or some odd p2p technique, so I don't think it would be good unless youìd be trying to commercialise the game, in which case it would work.
By the way would you mind trying and rating my game?
Sorry, my english is not the best.
The concept could work, but at the moment it does not.
The car is pretty uncontrollable and the camera shakes pretty uncontrollably.
The game feels kinda unoptimized, it got laggier and laggier every time i added an obstacle, and they were just in the way but did not really make the game any difficult and i always managed to reach the end, I got to a point where i had obtained all the hazards, some of them multiple times and the camera was shaking a lot. At a point it rotated really fast for some seconds. I then quitted.
I'm sorry to say that I did not like much the graphics either, they seemed messy and I think the gravel's(I think the out of the road part was that (?)) texture could make people dizzy or naseous at that speed.
I'm sure if this gets worked on it could work though, so keep going and never give up!
It's a good concept, but playing is really hard, there are many enemies at the start already so you have to shoot a lot of bullets, and if you miss your target the game is too punishing, as your bullet will keep looping until it hits something wether it it is you or someone else. It is a fun idea though.
I could suggest for eventual future updates to reduce the number of spawning enemies at the start and slow down the circle's closure at least at the start.
ABSOLUTLEY YES!
I love the concept I managed to do with my prototype, I wanna update it to make it become an actual demo, polishing it the most, adding sounds, more levels, new sprites maybe, new mechanics surely.
And then I'll start my work on what I'll now announce to be called:
Poison Escape: Fully Poisoned Edition!
As I saw that people liked my idea and thought it to be cool, I wanna make a version of the game with a lot more content that'll probably require A LOT of time, as I want to add everything that will be in the updated demo and even more.
Some of the most fun games ever start as buggy messes, some stay that way, some get fixed, but the main thing is that they are F-U-N.
I'd rather have the most fun game ever be the most fucking fun game I ever play and the most buggy shit I ever seen at the same time than having a bugless boring game.
I feel the same except for originality, as I've never seen a game where your vision is the thing impacted the most, but if you're able to move right you may still win.
But it's a buggy mess as well, random sprites thrown in trying to make it be logic, mechanics that before the recode were unclear and little content (for now!).
It is kinda good but:
The first level for example. which should usually serve as a kind of a tutorial well, it's hard.
I don't personally see the connection between a poison, that most of the time is a negative thing, and slow motion but that's a personal opinion. The idea is still original.
It's fun though and the graphics aren't bad for the type of game it tries to be.

