I did as bad as I expected.
CarmxDev
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ABSOLUTLEY YES!
I love the concept I managed to do with my prototype, I wanna update it to make it become an actual demo, polishing it the most, adding sounds, more levels, new sprites maybe, new mechanics surely.
And then I'll start my work on what I'll now announce to be called:
Poison Escape: Fully Poisoned Edition!
As I saw that people liked my idea and thought it to be cool, I wanna make a version of the game with a lot more content that'll probably require A LOT of time, as I want to add everything that will be in the updated demo and even more.
Some of the most fun games ever start as buggy messes, some stay that way, some get fixed, but the main thing is that they are F-U-N.
I'd rather have the most fun game ever be the most fucking fun game I ever play and the most buggy shit I ever seen at the same time than having a bugless boring game.
I feel the same except for originality, as I've never seen a game where your vision is the thing impacted the most, but if you're able to move right you may still win.
But it's a buggy mess as well, random sprites thrown in trying to make it be logic, mechanics that before the recode were unclear and little content (for now!).
It is kinda good but:
The first level for example. which should usually serve as a kind of a tutorial well, it's hard.
I don't personally see the connection between a poison, that most of the time is a negative thing, and slow motion but that's a personal opinion. The idea is still original.
It's fun though and the graphics aren't bad for the type of game it tries to be.
Is it a problem if I made the game more polished?
It was unplayable and I modified the way the player interacts (it used to be automatic now you can use keys), added a tutorial so people could understand the game and changed some sprites to make signs understandable, other than making it more balanced and fair to play.
Thanks for trying my game! What would you do to fix it and what do you mean by "unplayable"?
It may be because playing it 50 times and knowing how it works makes me understand how it works but I don't see really much of a problem.
Especially respect to version 1.0 which was literally so bad that it needed most of the code to be rewritten and sprites to be remade.
Hey dude! After hearing about the problems the game had I did a whole overall of the mechanics' code and made a tutorial as well as new sprites.
So if want to see how the game should have been from the start, well, the update's out.
On a note: even if I added more numbers the code is still easy to bruteforce. Have not found a way to fix.
I am sorry, this is really an early prototype rushed in 3 days while I was sick. I'm trying hard to fix the problems rn.
And I wanna add a better explanation about how the game works too.
But I have no idea on how I could fix the code bruteforcing, except adding more numbers and that'll be hard to code and finding ideas on how to make the player get the items is harder.