I wonder, good luck in the future.
Play game
Poison Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme matching | #64 | 3.000 | 3.000 |
| Gameplay innovation | #99 | 2.111 | 2.111 |
| Overall | #110 | 2.139 | 2.139 |
| Visuals | #130 | 1.889 | 1.889 |
| Fun Factor | #142 | 1.556 | 1.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
1
Did your team make the majority of the art and music during the jam?
No, most art is premade assets which i had permission to use. And I personally made the music, only a stock sound effect.
Game engine
Comments
the game was good but the lock can be raselly found because it accept only the correct one
Good starting point in game development. Let’s go all in!
Very creative take on the theme with a puzzle game. Needs just a few tweaks, hope you keep working on it
It was a bit overwhelming at first and I didn't quite know what to do. But you find your way in afterwards. The figure twitched a bit, but otherwise I like the art style so far.
Solving puzzles while escaping the poison is really fun, the game is very good!
Visuals were decent but unfortunately couldn't really figure out what the controls were! Still great job though for submitting a game!
The whole idea of an escape room where you slowly lose sight is so cool and has a lot of potential, but as of now this game is kinda unplayable :( Hope you manage to build upon this concept!
- RoboCapy
Thanks for trying my game! What would you do to fix it and what do you mean by "unplayable"?
It may be because playing it 50 times and knowing how it works makes me understand how it works but I don't see really much of a problem.
Especially respect to version 1.0 which was literally so bad that it needed most of the code to be rewritten and sprites to be remade.
Sorry, I wanted to show your game some love but I won't download and run random executables. Consider making your games playable in the browser to reach a wider audience!
It's very unclear what's going on in the game. The mechanics behave inadequately. I passed and did not even understand how, I just spammed the numbers on the panel.
I am sorry, this is really an early prototype rushed in 3 days while I was sick. I'm trying hard to fix the problems rn.
And I wanna add a better explanation about how the game works too.
But I have no idea on how I could fix the code bruteforcing, except adding more numbers and that'll be hard to code and finding ideas on how to make the player get the items is harder.
Hey dude! After hearing about the problems the game had I did a whole overall of the mechanics' code and made a tutorial as well as new sprites.
So if want to see how the game should have been from the start, well, the update's out.
On a note: even if I added more numbers the code is still easy to bruteforce. Have not found a way to fix.



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