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Carlos Games
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Yes, I know, but the fact that the images are AI-generated doesn't affect my game. It's a text adventure, which is playable with or without images. So if I get reported, I'll just remove the images and that's it. I appealed in another game jam for the same reason once, and they approved the game since I wrote the story. But ultimately, it's up to the jam creator.
Adaptación de la aventura de texto de ZX Spectrum de Arnau Jess, para Atari 8 bit y Commodore 64. Disponible en: https://carlosgames.itch.io/el-expreso-de-los-vampiros

Adaptación de la aventura de texto de ZX Spectrum de Arnau Jess, para Atari 8 bit y Commodore 64. Disponible en: https://carlosgames.itch.io/el-expreso-de-los-vampiros

The Spanish version of the visual novel "Crazy Vacation" is now available. Due to space limitations, I had to remove one chapter from the story.
The English version will be uploaded soon.
https://carlosgames.itch.io/vacaciones-locas
Ya disponible la versión en español de la novela visual "Vacaciones Locas", por temas de espacio, tuve que eliminar un capítulo de la historia.
Próximamente subiré la versión en inglés.
https://carlosgames.itch.io/vacaciones-locas

Hello, Haroldo-ok, I read the following in a comment:
"haroldo-ok
6 months ago
Thanks! It can already play some very simple sounds, but it lacks a lot of documentation."
I can't identify the sound blocks, or are they not yet implemented?
Other questions I have:
- Is the "Delay" block in milliseconds?
- "Count with i from 1 to 10 by" block
- "Map value to [0-180]" block
- Is there a block to generate random numbers?
Thanks
I've made a lot of progress on the visual novel this week. I hope to finish the Spanish version before Friday, so I can work on the English translation as much as possible over the weekend.
Durante la semana he avanzado bastante en la novela visual, espero poder terminar la versión en español antes del viernes, para así el fin de semana avanzar lo mas que pueda en la traducción al inglés.
A small preview of the visual novel for Commodore 64. It's slowly coming together, and I'll try to make as much progress as possible this weekend. Initially, it will be in Spanish, as that's the language I'm most fluent in, but once it's finished, I'll translate it into English and eventually other languages.
Features:
- Over 40 interactive passages.
- 4 main routes: Chaotic, Romantic, Mysterious, and Reflective.
- 6 unique endings: good, bad, and ambiguous.
Un pequeño avance de la novela visual para commodore 64, poco a poco se va armando, el fin de semana trataré de avanzar lo que mas pueda, inicialmente estará en español, ya que es el idioma que mejor domino, pero ya una vez terminada la traduciré al inglés y eventualmente a otros idiomas.
Características:
- Más de 40 pasajes interactivos.
- 4 rutas principales: Caótica, Romántica, Misteriosa y Reflexiva.
- 6 finales únicos: buenos, malos y ambiguos.






Summer is coming, so I'll create a story about it. I'm working on a visual novel with this tool, learning how to use it, although it's quite practical.
Se viene el verano, por lo tanto crearé una historia al respecto, estoy trabajando en una novela visual con esta herramienta, aprendiendo a usarla, aunque es bien práctica.


































