perfect
CM
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This is really really excellent!! I think the tutorial does an incredible job showcasing the concept. Game feel, concept, and polish are next level for a game jam. So impressed w the vision (no pun intended) and execution.
Game design wise, it would be great to have more levels like the tutorial, which showcase more of the potential of the mechanic. But otherwise, instantly intuitive mechanic, and super polished, what more could you ask for in a game jam submission.
there’s not much to describe what’s happening! we had a bunch of particle fx paul did but i was too tired to implement them. they’re pretty great, the triangle-based ones look like this:


and obv we would have tied them to different emotional states based on their behaviors, or reactions to the world events. so an antisocial cat hates thunderstorms, etc!! i can’t find a gif of one but i think paul also did one of like a star. anyways, all the units do is kiss, bop around and scale up and down!
but anyways thank you for the feedback and thanks for playing!!
The jam description says:
Voting will be judged against:
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Scare / horror element
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Story / Background to the gameplay
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Aesthetics used within the game
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Sound Design
These will be scaled on a 1-5 rating scale.
But when I click “rate for jam” on a submission it just brings me to their submission page w no rating!
woohoo!!! the jam has completed!!!! :D :D congrats everyone!!
I played the WebGL version (you mentioned it was not optimal!) so I did run into some control issues etc. I love the set up and saying “this is where you come in” but ultimately the gameplay felt more like a payoff of reading about the story than the main event, if that makes sense. A bit more diversity in the environment could have kept me playing longer.
Nice job! Nice combat mechanics you implemented, it’s hard to do in a short time period of the jam, congrats!!
Nice job! Really love the top down style. I think I ran into a couple unfortunate bugs.
Movement seems bugged or inverted for me with WASD, and lack of feedback on shooting / ammo / shop didn’t give a lot of clarity to how those mechanics work.
Beautiful animation and top down perspective stuff, really cool. Also an unfortunate bug, I couldn’t watch the intro :( nice job overall though, once I understood the controls the art and animation really shined. Great work!!
Nice entry :) I would have preferred a more clear or concise guide listing out the mechanics and what they mean… almost like, a glossary?
Nice overall design, and audio, would have liked to see some more information about the Irish War for Independence!!
Nice job (ESPECIALLY for your first released game! OMG! Congrats!)
Nice entry :) I would have preferred a more clear or concise guide listing out the mechanics and what they mean… almost like, a glossary?
Nice overall design, and audio, would have liked to see some more information about the Irish War for Independence!!
Nice job (ESPECIALLY for your first released game! OMG! Congrats!)
Nice entry :) I would have preferred a more clear or concise guide listing out the mechanics and what they mean… almost like, a glossary?
Nice overall design, and audio, would have liked to see some more information about the Irish War for Independence!!
Nice job (ESPECIALLY for your first released game! OMG! Congrats!)
Thank you so much! We’ll be uploading assets soon.
Here’s the link to the game on itch :D https://cmr624.itch.io/oligopoly-late-stage-doom-edition
Thank you so much!





























