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I played the WebGL version (you mentioned it was not optimal!) so I did run into some control issues etc. I love the set up and saying “this is where you come in” but ultimately the gameplay felt more like a payoff of reading about the story than the main event, if that makes sense. A bit more diversity in the environment could have kept me playing longer.

Nice job! Nice combat mechanics you implemented, it’s hard to do in a short time period of the jam, congrats!!

(+1)

Thanks for the feedback! Well, I had bigger plans for the story parts of the game, but I had to cut them out because I ultimately didn't have enough time. But I totally get what you're saying about game play and story.