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capnbootyberry

8
Posts
A member registered Mar 27, 2023

Creator of

Recent community posts

It does, thank you!

Hey I'm trying to use these shaders in Godot 4. They all work fine accept for the IceWorld's `Lakes` shader, which is now coloring the box that contains the planet (see screenshot). The shader code from Godot 3 -> 4 is identical aside from the the 3 colors in the shader being defined as `source_color` instead of `hint_color`.

I don't know anywhere near enough about shaders to troubleshoot this myself, so I'm hoping you might understand why this is happening, and maybe be able to provide me with a quick fix?

Cheers!

Sorry for the delay. Here's the repository https://github.com/jacob-winkler/pixel-planets-godot4

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Yeah I gave it a go and got it mostly working. There are issues with exporting gifs and the javascript downloading so I removed them. I was left with a weird tiling and sizing issue, but it seemed to generate planets just fine.

If you're interested I can fork the repo and share my changes.

Have you tried migrating this project to Godot 4?

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Needed planets for my 2D space game (being built in Godot). Googled: "pixel planet generator". Clicked the first link. Jaw dropped.

Amazing how well I believe this going to suit my needs. Huge cheers to you for making this project free. I'll be sure to donate if I ever make any money I swear it lol

Found this issue on github, and the error does in fact have to do with the API key. Turns out if there's any leading or trailing whitespace in the API key being used, this error will crop up when pushing for a second time, despite the initial push working fine.

Any updates here? I'm having the same exact issue