i think maybe the problem is that the post-processing feature set for v2 has been changed, in the video it was being depreciated so that's probably it. the other effects in the volume aren't working either. is there something i can use instead now?
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this looks great! do you know if it still works in 2022? I downloaded the project and the outlines are not showing up for me. no errors or anything, everything looks set up right. wonder if i'm missing something in project setup?
this is very moody and cute. you might want to consider turning the 'near clipping plane' in the camera like waaaay down. i want to look at things up close but if i get too close they don't render!
thanks for resolving that crash, i finished the first chapter tonight! that was just the right amount of creepy and felt really tight all the way through.
one thing i noticed was i never really used any of my trait options, just because both of the traits i chose (spiritual and street smart) were more action-y traits- but all of the gameplay in this chapter was highly social. like whenever one of the choices was trait-specific it felt like very antisocial behavior so i never used it, but since this was kind of a passive episode i never got to do anything cool with the active side of my traits, if that makes sense. i'm sure once the plot gets more involved those traits will become more useful, but for now it always felt like i was waiting to use them.
all the art and music for this is excellent, obviously. and the writing and character design all felt really cohesive and on-theme. i'm curious to see how you do sequels for such a variable game, like do you plan on always resolving to similar plot states or are you gonna try to integrate systems that are able to see your old save files and maintain continuity between episodes? i'm excited to see where this series is going~
weirdly i think my favorite parts are the big open areas without platforming, i just like the art style and ambiance, especially the little park at the end. would love to see something with more focus on those kinds of spaces- they look super good in this palette
you can share level codes here! here's a little demo village i made