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Canslp

64
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2
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A member registered Oct 25, 2019 · View creator page →

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thanks for playing! this video is wonderful

this one is crazy

sam you can't call it that!!!!

you should get a close up shot of my man they're so small

this one is so good

need there to be more isometric tile games with vector art fr

he's perfect

bug ui! bug ui!!

he is SO silly

(1 edit)

i like this interpretation of the theme haha

i used some photos of that park for references! specifically i think i looked a lot at its ceiling and ventilation systems haha. it looks so fun, i'd love to go there one day. i suspect that it has a similar vibe to the ones in the midwest i based this on, like the really out of place tropical theming in the dead of winter

sorry about that tube bug, i have encountered that before but i actually totally forgot about it. i think the one time it happened to me the tube eventually floated back out and i was able to follow it out but it's kind of a tricky thing to reproduce unfortunately. thanks for playing!

do you mean a page for a specific game or like, your homepage. i'm certain there are tutorials for both but in both cases you just click the edit button on the page and then go down the menu adjusting settings. do you have a specific question about setting up an itch page?

so i'm not 100% sure if this is happening on the itch page or on my html page that i'm embedding, but i'm trying to get an html game to embed seamlessly into the itch page (they have the same background color). unfortunately, there's this 1px stroke around the bottom right sides of the canvas.


when i run the html project locally, there's no border. so i suspect that itch is adding this stroke or there's some problem with how i'm embedding it. any ideas?

golf fella !!!!!!

no, i'm just really sensitive to audio delay i think. could be my system has input lag also, but is suspect the sound just has too much attack time

i like that the arrows stick to things :)

haha maybe someday

i'm playing on windows, it is definitely enough attack time that it makes it difficult to play and listen at the same time.  generally for synthetic instruments you want literally no attack. it's possible that something else is causing the delay, that the sound is actually taking a moment to play

lol i literally walked around for ages trying to get to that side of the mountain

i'm obsessed with this game. it's incredible. the dynamic call-and-response music. the absolute mastery of world design on display here. this is what the unity engine was made for. i love all of the little scenes here, so lively and visceral. this world feels both esoteric and intimate, there is a variety and uniformity of ideas here. the music, the art, the funny little guys. fantastic.

i do have a couple of implementation nitpicks but the only major one is that the lute sound effect is, i assume, far too long on the attack end. there is a significant input delay, which is not what you want for instruments. it's far too much delay for me to be able to fluidly play it. i think there is probably a bunch of space in the attack of the sound file you could cut, to make it more responsive. it also would be nice to have the lute's key match the regional music's key (so you can play along!) but that would be a little more work lol

how to ride the car? :(

i think maybe the problem is that the post-processing feature set for v2 has been changed, in the video it was being depreciated so that's probably it. the other effects in the volume aren't working either. is there something i can use instead now?

this looks great! do you know if it still works in 2022? I downloaded the project and the outlines are not showing up for me. no errors or anything, everything looks set up right. wonder if i'm missing something in project setup?

ah finally beat it. really great work, love all the polish. i want the bell to have different sound effects! or maybe play different notes?


pitch is a puzzle-platformer where you play as an elevator operator in a power outage. it's not quite horror, but it is probably like a "suspense game". it's free! here are some screenshots of it



it's my first 3d game! i think that "it's good". here it is!

https://canslp.itch.io/pitch

360 - this rules actually. the polish is really good

Ei, existe uma versão exe para isso, não tenho certeza de como usar arquivos rar

wait is there actually a mac build? i can only find an exe

hmm my executable handler is saying it's damaged

this is a good video game

oh no is there a mac build :(

hey uh. i'm assuming this is a bug- the bloom textures on the lights are a little overwhelming

h

this is very moody and cute. you might want to consider turning the 'near clipping plane' in the camera like waaaay down. i want to look at things up close but if i get too close they don't render!

oop immediately fell off the map haha

the sound cues ~

thanks for resolving that crash, i finished the first chapter tonight! that was just the right amount of creepy and felt really tight all the way through.

one thing i noticed was i never really used any of my trait options, just because both of the traits i chose (spiritual and street smart) were more action-y traits- but all of the gameplay in this chapter was highly social. like whenever one of the choices was trait-specific it felt like very antisocial behavior so i never used it, but since this was kind of a passive episode i never got to do anything cool with the active side of my traits, if that makes sense. i'm sure once the plot gets more involved those traits will become more useful, but for now it always felt like i was waiting to use them.

all the art and music for this is excellent, obviously. and the writing and character design all felt really cohesive and on-theme. i'm curious to see how you do sequels for such a variable game, like do you plan on always resolving to similar plot states or are you gonna try to integrate systems that are able to see your old save files and maintain continuity between episodes? i'm excited to see where this series is going~

cool thanks!

i have a save right before the crash happens, you just have to choose the 'worry' option. i can probably extract the save file if that's helpful but i'm not sure where to find it