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Canoodle

29
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4
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1
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A member registered Jul 21, 2018 · View creator page →

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Oh I love the idea that the player would have to react what the villains did. Really good idea! 

Thank you for playing! I completely agree with your suggestions, especially adding at least a counter 

Nicely done! I loved how many ways there are to solve a single puzzle, it really gets your brain juices flowing. The audio feedback was also pretty satisfying to hear.


Great job! 

Really fun to play! Pretty hard to beat the boss but who doesn't like a challenge

Very nice job on this game! I loved the visuals for the dice and a tower defense game is always fun. If there was bit more juice I would have even considered this as a complete game! 

Really nice job on this one! 

Interesting concept. It took me a few tries to understand how the game worked however even with the tutorial in the beginning. Once I got the hang of it the game a lot of sense and was quite fun!


Great job! 

The game quite fun! I like the streaks that you can get since they're so satisfying.

My one criticism is  that the parallax in the background feels quite strong.

I like the concept of the game. It was nice to an rpg like this in the jam!

Really nice art and music! Wish you lot were able to incorporate the theme because I'd love to fight that dice rolling boss in this game 

Enjoyed playing this one a lot! I loved just how different it was compared to other submissions. Plus, I finally got to fulfill my dream of fighting Mozart to death

Very atmospheric! Was very interesting to play and definitely creative 

I was surprised about how fun it was to play with the dice even without any objectives. The art of the game was stunning as well. I liked the slippery die the most.

The die would sometimes freak out when getting stuck between the floor tiles however but I thinks that's more an unreal physics thing and not much can be done about that

Really interesting concept! I definitely felt guilty cheating and taking money from these people though. The text conversations really made them feel like people which added to the guilt. Nice job! 

The art was nice but the audio was very very loud, especially when dying. 

Interesting concept. The dice could be quite frustrating to work with sometimes though, especially the bounciness one! Amazing art and great audio

Fun to play. I was a little confused on how the upgrades system work though. Spots that you click meant you wouldn't get an upgrade there?

Neat concept. The art is nice as well however I found that the rate that you can attack is WAY too slow

Fun! I was a little confused on how upgrades worked however

I really liked the concept for this one. The gameplay was pretty fun with being forced to redirect where your little guys go. Defeating the tank and its death animation was a really nice touch and reminded me of the PvZ final boss. If you decide to keep working on this game I would definitely play it! 

I liked the style of the game. Who doesn't like dice fighting aliens though! 

I loved how the art of the game looked! Really pretty! I was a little confused on what I was meant to do in the game however. I diced and cut the food and put them in the box but I wasn't sure what to do from there.

I adored the art for this game! The lighting is really nice and that candle fire animation feels great. Basically all the visual elements really work well together and it's nice to even just look at the game by itself. 

I wish that the camera would move a little bit earlier before the player reached its edge area because its difficult to avoid enemies that are come into view from the direction you are walking in. That and mixed with the unpredictable movements of the enemies, when they do move offscreen I can't really predict when they might come back. Combined with the  view being limited in the direction moved makes for some loses that may not feel too fair.   

Even before getting to the sneaking around part I had a lot of fun zooming around the city.  Really loved the aesthetic of the game overall! 

In my opinion the curve between levels can be quite difficult and it may be a little too punishing for not being able to have all the lights intuitively understood by a player who has never seen the game before. I also found that the ctrl and shift key in my playthroughs are used a lot which started to strain my pinky, though this may just be because I'm more used to playing with a controller. 

Pumkin :)

I like this one a lot. Really satisfying collecting the souls! The art of the reaper is also really nice along with the cute souls. I *almost* feel bad for reaping them if they weren't trying to kill me too. 

Between rounds however some of the enemies will stick around but are unable to be hit, or be hit by.  You also left some debug tool in by, which I assume was an accident, because I pressed the d key by accident it started showing the trigger boxes and position data. 

Really enjoyable to play and the visuals were amazing! Never again will I miss a Munson pep rally.

Somehow this game made me get attached to this little square lad that was nothing more than 4 characters. I regret sacrificing him and I will forgive myself for what I've done.  I really liked the tree sprite made for this as well. Well done for making it so memorable! 

The music was a a banger and it was pretty fun to play even though I'm pretty bad at rhythm games 

I love the concept and it is fun to play but I found that the game can be a little glitchy at times with the character spinning around in a circle or the key was acting really weird.  It is fun though and I love the overall visuals of it