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A member registered Feb 15, 2019 · View creator page →

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Can I not participate when I don't live in Thailand?

Love the game, how you have to focus on the gameplay and the dialogue at the same time. Didn't get the correct suspect but definitely gonna replay.

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Really cool concept. Reminds me of the game Monument Valley. I have no clue how you implemented it (I'm a programmer) but it's really cool. I didn't really get how the movement worked though. I just clicked and switched dimensions basically at random because sometimes you could go up tiles and sometimes you couldn't and eventually I reached the goal.

sure, thanks for the comment!

Could you tell me why you can't respawn? If I try the WebGL version and die I can respawn. On the game over screen you need to press enter to proceed like the description says. Maybe that was the problem.

I wouldn't be surprised if this won the gamejam in at least one category. my favorite game so far and it got 5 stars in every category from me. Truly incredible and the puzzles actually make you think. They're absolutely not trivial.

Just finished the game. I'd be happy to get feedback. This is my first game jam with a group of 3.
https://cannibalisticcat.itch.io/ripped-apart

but they don't get the 3 of a kind ability increase. Is just rolling as many dice more efficient than getting double points? I guess the six not being so common makes just rolling as many dice better.

for those amount of dice and dice rollers I think yes it is the most efficient but after some time you'll notice that you will have too many dice rollers and not enough dice because of how the price scales. you want to use as few dice per dice roller and still use the three of a kind ability because it gives the most points. if you had infinite of both this would indeed be the most efficient but you don't.

he's right. you can also work on the page after submission time is over

I don't think you will fill out the grid in your lifetime because the grid is so big and the cost to buy new dice and rollers rises faster than the new pips coming in from the dice. So it will get slower and slower.

I feel like this is the most efficient layout. it is tileable. you'd just add the 4 by 4s in a cross pattern. you want to have the most 4 dice around a dise roller where each dice completes a 3 row of sixes for the least amount of unrolled dice. In this design it's 6 dice per dice roller. I don't know how you could make it more efficient but I'd like to see other people try to improve on my design

thx

Great game, I liked it a lot. I came here from your video. As Feedback for the boss, I think he could've shot a bit more because it wasn't too difficult to beat him. Otherwise I have nothing to say.

I think you should've mentioned that rolling dice isn't random. Other wise great puzzles with a simple but great idea.

nice boobs

wow, full rating. the atmosphere was on point. it was short but you got me fully imersed.

great take on the theme. It had some similarities to other games but it stould out with its unique mechanics like the bridge. sadly there was no music but it looked quite fine. great job.

Nice grapihcs, nice music, nice animations, not so nice gameplay. I just spam-clicked all the dice without knowing what I was doing and it just worked.

I like the music and the graphics but I don't get the gameplay. Is there any strategy to it or do you just roll, attack and repeat? Also the enemy still attacks your ally even when they are below 0 hp. That doesn't really make sense to me.

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what kind of moves couldn't you do that you thought you could do? There were still some bugs in the game (now I fixed them after the submission), but maybe you weren't confused because of a bug. I'd like to know.

I had loads of fun trying to find the best tactic. My only complaint is that you can only close the game with alt + f4 and that. everything else is great.

Wow, there's so much content! I'm amazed. The levels are a little easy but that's not a bad thing. Love the art and music. Most levels you could do the puzzle in the cube first and then the outside puzzle. Those few levels were outside and inside actually had to work together were a great joy.

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Great music, great visuals and even though this idea got chosen a lot you added that little twist with the gates which made it stand out. Good job.

Btw, how can you put a picture on the game page that shows up in the submissions. I can't get mine to work. Would love some help.

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I don't know why, but the rar file puts me into internet explorer. I don't know how to start the game. I'd play if I could but well. Edit: It worked now.

I'm sure it would've been great if the dice hat understandable logic. I like the music. It's nice. The visual are quite pleasing aswell.

You might have missed it. I too almost have but there was a goal I think to put all the white stickers onto the black stickers because then they disappear. Nothing heppened once I got all of them so I'm not really sure.

I can't download the game. It gives me a RAR File which it wants to open in internet explorer.

Thanks for all the replies. It's nice to hear all the feedback. We (me and my brother) didn't have a music man and explaining the controls didn't fit in time. My brother did all the 3d assets and I did the coding. It was a lot of fun. I'll try all of your (the commenters) games.

I had fun, but I died once without knowing why. There was no explosion or missile nearby. Great visuals. I like the pixal art. The game has a lot of "juice". I don't know what the 3 small dice over the big dice mean. But overall great entry.

great game, I had a lot of fun. It has a bug that if you change the position of a dice to the same position it's already on the sprite gets duplicated. Otherwise, amazingly polished. I'm impressed.

The player is way too overpowered. Especially in the end. It doesn't need any thinking. You just stand in the same spot until all the enemies are dead. Adding more enemies (with a bigger map for them) or making the current enmies stronger would benefit the game a lot. I hope this helps.

A golf game were effects happen based on the number you roll. I like that idea but the game would need a bit more content to be enjoyable. There's only one level which is as basic as it gets.

I didn't expect this to be as fun as it was. I found myself healing a lot, especially in the end with stronger enemies. Probably because the max hp stayed at 30. Adding a max hp+ in the shop would benefit the game I believe. Surprisingly well balanced game, good job.

great idea. I only noticed that you had to match the top side of the final dice with your own dice in the main level. Making that a bit clearer would benefit the game a lot. I think a 3rd dimension would help a lot with knowing which side of the dice you're going to be on once you roll.

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Love playing the game.

Very difficult. sometimes the colored ball spawns so near that it is basically impossible to react in time. I could only get a score of 1 by luck alone. Even if the colored balls come from far away it's too difficult to react in time.

I had the same Idea just in 3d but you made a better job at making the game. Really fun, got stuck at an early level so maybe guide the player a bit more like you did perfectly in the starting levels.