If you are an experienced game developer, you can probably tell that I have no Idea what a game is. If you wanted to help out with that I can link you the game design document.
The link to my game is in my profiles description, its free.
If you are an experienced game developer, you can probably tell that I have no Idea what a game is. If you wanted to help out with that I can link you the game design document.
The link to my game is in my profiles description, its free.
I don't feel bad for promising the game's release this week.
The game is a (currently single-player) Survival Pseudo-Fantasy Sandbox, with all those other attachment words added to it. the world is infinite in all axis's, and that includes of course the Depths of the world. the player traverses the volume of the world with dynamically switching the layer everything exists on, and this gives a perception of traveling into or out of a surface. The graphical style of the game blends pixel art with bump-mapping.
get it free for bug / beta test release https://calderian.itch.io/depths
Crunch time has been an understatement, advertising is a joke
I kinda feel bad for promising the game's release this week, but it wont be held as a set date. Despite the week delay, Since my last post I have been making huge progress ironing out long standing bugs, and adding many new creatures and items.
The game is a (currently single-player) Survival Pseudo-Fantasy Sandbox, with all those other attachment words added to it. the world is infinite in all axis's, and that includes of course the Depths of the world. the player traverses the volume of the world with dynamically switching the layer everything exists on, and this gives a perception of traveling into or out of a surface. The graphical style of the game blends pixel art with bump-mapping.
get it free for bug / beta test release sometime next week at https://calderian.itch.io