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Thanks for the feedback :)
If you play another time, know that combining the character movement with the mouse speed you can make the character walk faster. If you change to runner mode (scroll mouse up) you can go much faster and even destroy obstacles. About directions.. I agree it is missing =) I should have spent more time in level design
I enjoyed and had already rated your game.
Here is my feedback and please don't get me wrong. I have a few suggestions considering that you uploaded it 2 days before the deadline =) so you had some extra time =)
The game could be harder: I kept playing till level 100 and wasnt that hard. You could combine some dash/sprint mechanism as well, faster enemies and stuff
I miss a little the build/rebuild mechanic. It was there, but if the player had to craft things, maybe the game became naturally more challeging
And some day night cycles, sprite animations could make the game more live/dynamic
Thank you very much!
I havent consider trackpad users when developing. My fault!
I am glad you enjoyed.
It is a good idea to collect, save and recycle as much resource as you can to the last 2 levels.
Thank you for playing! The game is entirely 2d with a looooot of particles.
Next time I will consider to make videos as you did in your game to tell the player the story and briefly teach how to play.
Thank you for playing! It's always a good idea to collect, preserve and recycle as much as you can to final stages!
Your can always start a new game from menu! SUperhot was indeed an inspiration! And I forgot to delete that standard condition for 'hitting the head of enemy' that comes with platform example.