in 10MB??? the 3d engine i'm using already puts like ~100MB of scaffolding and this is a whole experience ok this is impressive bro im inspired ;_;
cag
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don't have a controller on me rn, but just wanted to note for linux users that you may have to `chmod +x 'diamond heist LINUX.x86_64' ` before running it or else your system may think it's a file that another program opens.
EDIT: just figured out IJKL works for face buttons so i used that. nice concept! i did not die ever so i guess the health upgrades are not really useful yet. also i really wanted to find the bubble upgrade but i couldn't, i did figure out some tricks that might be used to sequence break tho cuz this one section where i was freezing the big skeleton i could not jump on the big skeleton so i just ended up doing another thingy that didn't seem intended.
omg i like the way the level material fades in the distance, very classic look. first time i booted up a session(?) i bombed myself into the level geometry i think??? and then the camera started glitching out on me it was kinda a weird experience. anyway, good going! nice to see y'all produce something even with time limitations.
holy mother of content, that was a lot. i have gotten into some weird states though. towards the end i might've been soft-locked at the part with the three keys? or maybe it was because i didn't notice the door opening before. i ended up tripping all over the map before resetting and running to the same point. anyway, nice game!






