How about using trello so everyone knows what is beeing worked on etc this way we can easily keep everything updated...
I do also want to mention that i dont really understand much of the code that we are building upon maybe a quick documentation of what is inside and what is doing what would be great or we could just rewrite everthing and make the whole porting to box2D etc easier
I personally think it would just work fine if we would start from scratch and make extensive use of Tiled and Box2D what do you guys think about that?
I will be adding a trello board and the link to that will be in the ReadMe on github.
Recent community posts
Thanks a lot
Hey I've been looking through the code a bit now and I don't really see through all of it how about sitting together in a discord server or something and talk about it.
Another thing I would like to mention is that it might be better to use box2D as our physics engine instead of all the self made bounding box stuff that would not only keep the code a lot cleaner it also would work even better because as you metioned in the readme there is a lot of glitching around for example if you get under a platform or throw the power unit it can get stuck in a wall.
my discord username is T0x1C_Byte#8833
And I need push access to the repo my Github is T0x1CByte
I am going to write exams tomorrow and on thursday in school so I will be taking a look at it tomorrow, learning again on Wednesday and then I should be ready on from Tuesday on :)
Wish me luck guys 😂
reminds me a little bit of thomas was alone just with the power unit added to it which could be a game changing aspect.
as of level design I think it could get pretty difficult to make working levels while keeping them individual and challenging but that would be something we could talk about together I guess.
Do you have some tilesheets or something to work with already? I have been using tiled a few times but never really used it in a game. And my knowledge in platformer games is very limited to super mario etc :,D
I've mainly worked on Top-Down, Isometric, 3rd Person(3D) and FPS(3D) games.
Sounds very cool, do you plan on making the game online or local co-op?
If you want to do some online co-op I could host a server for the month and write some net code for you.
I've been working a lot with LibGDX and have written some unfinished 3D engines using it.
I am very interested in working with you since its my first real game jam I'm joining.
I hope we can do some cool stuff together :)
maybe a possibility to switch the controlls for the camera. Because currently it is some sort of 3rd personish controll which can be difficult to use at times (for example when creating tall buildings)...
something like a first person controll would be very intuitive
how about making some improvements ;D...
what happens if you want to export a spritesheet with multiple moving parts? for example the top down character (Arms+Legs) only the arms get animated on the spritesheet...
And of course a little view that shows the animation
I know that's maybe not on top of the priority list but just in case you need some ideas ;D
could you maybe send me that error?
EDIT: The .deb should install wine itself maybe try to make a .sh file on you desktop with the command " wine "/usr/bin/Kenney Studio.exe" "
EDIT of an EDIT ;D:
Which version of Linux Mint 17.3 do you use Cinnamon,MATE ...?
Hi JamesArq I had the same question soo here is the answer: "Yeah absolutely, after Kenney Game Assets 2 has been released I'll go fulltime on Studio!" Atleast thats what Kenney has written to me via Twitter as i asked him if there will be an Update in the next month. I would suggest you to follow him onTwitter ;D