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First impression of changes I would like to see

A topic by loff93 created 51 days ago Views: 277 Replies: 6
Viewing posts 1 to 7
(Edited 1 time) (+2)
  • Copy/Paste function
  • Undo Function
  • Save Function
  • Saving over another file should give a warning
  • Warning before your model is cleared when you press "New".

  • Select multiple objects

  • Move objects the way you place them out, not only with the arrows
  • When switching to "Material" tab, deselect the object
  • if you are trying to place a new object in the "scene",
    it should cancel if you right click. Clearing the object you are
    "holding".

  • When you click the "Folder" to swap between premade
    objects. Would be nice to get a list instead. Specially when AssetForge
    will get more objects later.
  • Make it possible to scale GUI up. Specially the objects and materials are kinda small on 2560x1440

  • Make it possible to scale all Y and X of a object by pressing shift & dragging the white box.

  • Sorry if any of the featuers are already there, might have missed it :)

1. Copy/paste function, undo function, save function

All of these are planned.

2. Saving over another file should give a warning

Will be added, thanks!

3. Warning before your model is cleared when you press "New".

Will be added in version 1.1.0.

4. Select multiple objects

Planned, but will take a while.

5. Move objects the way you place them out, not only with the arrows

Not sure what you mean by this exactly.

6. When switching to "Material" tab, deselect the object

This has been fixed and will be in version 1.1.0, thanks for reporting!

7. If you are trying to place a new object in the "scene", it should cancel if you right click. Clearing the object you are  "holding".

Right click rotates the camera, I want to keep this function. I'll add a key (ESC probably) to cancel an object placement.

8. When you click the "Folder" to swap between premade  objects. Would be nice to get a list instead. Specially when AssetForge will get more objects later.

Absolutely, planned is for it to open a panel that shows all collections in a grid including previews.

9. Make it possible to scale GUI up. Specially the objects and materials are kinda small on 2560x1440

Will look into this.

10. Make it possible to scale all Y and X of a object by pressing shift & dragging the white box.

Good idea, will look into the functionality of this.

(Edited 1 time)

5. I think what is meant by this is that when you first place an object, you move it and it snaps to the large grid on the floor while dragging from anywhere on the object, but once you select away from it, you can only move the object by selecting one of the arrows and it no longer snaps to that large grid.

I think the solution would be to allow the ability to click anywhere on the object/shape and be able to drag it in any direction, which snaps it to the large grid, and then to allow the user to make more minute and finer changes on a smaller grid by dragging on the arrows (as it currently does.)

Great product btw! Just getting started with it, very impressed!

yeah, that's what I mean :)

I would love too move the object freely, but currently it's only before you have actually placed the object in the scene. I would like to have this option even after the object is set into the scene.

maybe a possibility to switch the controlls for the camera. Because currently it is some sort of 3rd personish controll which can be difficult to use at times (for example when creating tall buildings)... 

something like a first person controll would be very intuitive

(+1)

I know that most blocks are placed into the 'scene' in a specific way because they have specific uses, but I would love to see a feature where you can rotate blocks on more than just the one axis. With a little bit of creativity most blocks can be used to represent 'new blocks' if you could change the orientation that it sits. This works great with primatives that are not completely symmetrical in all dimensions. For example, being able to turn a hollow cylinder on it's side so that the openning runs horizontally rather than vertically.

I don't know if this was specifically planned against for the simplicity of the blocks aspect, but I think it would be a great improvement!

As for the GUI scaling... yeah, I am on a 4k laptop and it's pretty much impossible to use the GUI. :(

moved this topic to Feature requests