Yeah, its supposed to be perpendicular to the wall you're landing on, but I couldn't solve that bug during the jam!
It's sort of a wonky 60 degrees off (or something)
Fantastic game! The leaderboard felt sort of hidden (Didn't realise it was even there until someone showed me). Needless to say I had to come back to defend my high score!
Really novel controls, had a lot of fun. My only suggestions would be some music (a sea shanty type thing or something!) and something to do instead of just waiting around for sharks to appear.
Really solid entry, had a blast
Loved the fast-paced feel to the game. The music made it all the more hectic. The movement definitely felt weird and hard to use, as people have already mentioned. I was also getting stuck on corners which was a bit frustrating.
Loved the bit where you jump in the car and go for a spin though 😂🚗 And the title screen was fire! Fun little game :)
This game was a lot of fun! The initial tutorial interface left a little to be desired, but it didn't take long to pick up what I was supposed to do. The gameplay was fantastic! The ramp up in difficulty was perfect and the variety of cues you had to listen/look for were diverse and really kept you on your toes.
The best I could get was 57,654 - the maths was definitely my weak point. 🤦♂️
Really great entry!
I struggled to beat this but perservered and emerged victorious, so I guess I'm a real G4M3R ;) !
Cute art and having the number of batteries to collect was good to know how far off I was from reaching my goal with each reboot. With the number of times i had to repeat, I would've loved for spacebar to reboot (having to move my hand to the mouse to click the button was a tad tedious when I just wanted to jump back into it).
Fantastic game for a first game jam entry!
Great feedback, Taberu. I completely agree about the main mechanics. I spent wayy too much time trying to get the narrative mechanics in and ended up running out of time for the more "gameplay" aspects. I had a bunch of enemies and weapons on my list that I just simply ran out of time to implement. Even as I was building it I kept coming up with ideas for whacky magical artifacts that would make the gameplay more interesting.
Thanks again for your thoughts on the game :)