Had a blast playing this one!
Unique gameplay, cute concept and art, great audio!
Bvisi0n
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A member registered Mar 14, 2020 · View creator page →
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The Count(ess) Dawn's Troubled Days jam comments · Posted in The Count(ess) Dawn's Troubled Days jam comments
For the attack feedback, a simple flash upon connect would be the easiest way to achieve it.
As for the other information, simply adding more details to the building menu’s would do a lot. Try to pause the simulation when the tool menu’s are open, otherwise the player wont bother reading them because they are distracted by the enemies attacking them.
- Creative concept.
- Dope beat!
- Explosion SFX was timed a bit off.
- Well balanced contrast on the color choices.
- HP indicator was missing or hidden really well.
I found myself simply hunting down the yellow detonators and hoping for the best rather then trying to match them properly as intended, possibly a skill issue on my end. Make it a more limited resource encouraging strategic use.
Amadeus Coop And The Magic Loop jam comments · Posted in Amadeus Coop And The Magic Loop jam comments

