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(4 edits) (+1)
  • Creative concept.
  • Dope beat!
  • Explosion SFX was timed a bit off.
  • Well balanced contrast on the color choices.
  • HP indicator was missing or hidden really well.

I found myself simply hunting down the yellow detonators and hoping for the best rather then trying to match them properly as intended, possibly a skill issue on my end. Make it a more limited resource encouraging strategic use.

Thanks for playing! I agree, we wanted to do so in a hard level, but didn't get enough time. HP indicator is shown on the head of the guy every time you lose HP, maybe there was a bug, should've made it more flashy for sure.