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Butcher_one

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A member registered May 02, 2025 · View creator page →

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(2 edits)

Thanks again for the suggestions 👍

I actually tried the ship tilt idea, but visually it didn’t feel right in motion, so I decided to leave it out for now. I’ve noted the rest though, and I’ll definitely make changes — especially adding some kind of phase indicator or similar feedback.

Really appreciate you taking the time to play and share your thoughts!

P.S. Just to clarify the scope a bit for everyone reading 🙂

The game has 3 phases and a final boss, and the full run is around 7 minutes total.

Hi! Thanks a lot for playing 👾

The red meteorite is meant to be a risk pickup / trap — it briefly disables shooting on purpose.

It’s tied to the game’s story, which I’ll reveal more of in future updates (including why you start with lower health). I wanted to flip the usual arcade rule where gold always means good. I can see now that the red visual warning around it is not strong enough.

At the moment there are only two drops — the gold one and the emerald — because I didn’t want to throw everything into the first level.

Weapon and shield upgrade drops are definitely planned.

Thanks again for playing, I really appreciate it!

Interesting concept. It's fun and educational :D