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Bushdoctor

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A member registered Mar 09, 2022

Recent community posts

That was really helpful. Thanks for the reply!

I have become a bit distracted from the tiles and started working on a larger scene, so in that respect I think I'm on the right path. 

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Octavi Navarro immediately comes to mind for a project like that.  He has worked on Thimbleweed Park, a game created by Ron Gilbert, years after he made the Monkey Island series of games. 

Octavi has quietly been posting his Scenes (or 'pixel art paintings') on Youtube for years now, and for some reason he's been flying under the radar with those masterpieces.  He works in a very recognizable retro style that might fit your project like a glove.

Even though most of his videos are years old, he's still active in the comment sections. Perhaps he's approachable for a project like yours.

Here are just 2 of his many gorgeous scenes. 'Space Explorers' and 'Le Cirque Macabre'

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Hi Ghostwolf,

Your project and your methods sound great, and I would love to offer my help, but I am just a starting pixel artist. I am  currently working on a tile set for a dungeon side-scroller. If you want to mess around with that, then let me know. I will try to finish some stuff to put online for viewing. To be honest, I could use someone to tell me what tiles are usable and which ones are not. 

My next project will probably be to create top-down tiles, maybe even isometrics, so hopefully I will catch up with you. :) 

If you need any help with proofreading text, translations, or dialogues (as you wrote), then feel free to contact me here.

Good luck man!

Hahaha That zombie's brain is dripping! I love it!

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Hello Folks!

I'm an old gamer who recently started fiddling with some pixel art, and because this is a new world for me, and because I do not use any of the game editors, I would like to know some specifics about what I can and can not do with the design of a tile set.

I have started working on some 16px 2D platform dungeon tiles and I'm wondering if it's okay to add 'extra material'.  For example, I have created 3 variations of the regular horizontal floor tile, but on top of that I have also created more specific variations on those tiles. Like one has a small mushroom 'inside' of it (the tile looks like there's a ledge under the floor, kinda), another has a small skull 'inside' of it, and I have about 4 or those specific variations.

Now, I"m going even more crazy, because that entire set of tiles (including corners, verticals, stairs, etc), will be copied and turned into a 'grassy version', with a considerable amount of green growing all over the place.

Is that something you game creators can work with? I realize that some may consider it overkill on the variations, but I don't mind creating all of that. I'm mainly curious if it will cause any problems with how your editors work. In other words, would all that extra material be accepted by the editor and shown as options for user to work with, or will it crash and burn? :)

Maybe there's other information that is important here? For example, would a game become more heavy to run if it includes more tiles? Or maybe there are other reasons why I should not make the tile sets larger than regular?

Thanks for any replies!

Doc.