I am getting spammed with these links a few times a day. It gets very tidious to remove them all!
Buru, The Bull
Creator of
Recent community posts
Hey Brandon! You can try playing it in your browser now! Check the blog post: https://buruthebull.itch.io/rivencliff-sunbath/devlog/1031657/rivencliff-sunbath...
Hey again! I have tried on a virtual device with Android 14 which should match the version of your tablet, but I am unable to replicate the crash.
Unfortunately I am unable to assist you better in this case without an error message. I am planning on making a browser-version for Rivencliff soon, so once that's out you can try playing that! There will be an announcement about it once it's ready!
I would need crash logs (files that get created when an application crashes) to investigate further. I am not exactly sure where (or if) Ren'Py creates this information when the application crashes. Please check if the install location has anything of the sorts (try to find a folder named com.buruthebull.rivencliffsunbath either on your internal storage or SD card) and either post them here or email them to buru@buruthebull.com
Can you please either post here or e-mail to buru@buruthebull.com the log file? You can find it here if you use the Itch Desktop App: C:\Users\<YOURUSERNAMEHERE>\AppData\Roaming\itch\apps\rivencliff-sunbath\RivencliffSunbath
Or just inside the folder where you extracted the game files if you downloaded the .zip file.
Doing what Potionomics is doing here is entirely possible! Right now I am trying to figure out how I wanna do things doing foward. There are reasons to use Autodesk Maya over Blender for animation, but also Unreal over Blender for environments. I have some characters in Blender, some in Maya. It's all a bit of a mix at the moment.
I would really nail down what tools are used to better optimize the creation pipeline and then start focusing on improving working with these tools, so i.e. animations could be made.
Feedback like yours greatly help with making this kind of decisions, because I better understand what you would like to see, so thank you a lot for writing!
Thank you for your feedback! In a future update I am going to add a "classic" mode which implements art for the game in a more traditional pipeline, with BG and Characters seperated.
This allows for other ways of rendering characters which already looks a bit nicer and leaves more headroom for polishing, as I would not have to polish 110+ images for a short game like this.
You can find an example of what I mean here: https://x.com/BuruTheBull/status/1802702812138094857

