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Bura Star

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A member registered Apr 30, 2016 · View creator page →

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Thanks! Oh nice, I remember watching a video about the development of the game! Can see the similiarities but not intended haha

(1 edit)

Hello everyone! 


I wanted to formally announce a small game I am developing called Pingbert's Snow Ride!


Pingbert's Snow Ride is a high-speed platformer snow sliding game where you control Pingbert, a mail carrier penguin whose job is to find and deliver mail across multiple mailboxes on a snowy mountain. The player must slide, jump, and glide through procedurally generated snow slides to deliver as much mail as possible without falling off.


The slides are procedurally generated with dynamic properties such as varying dimensions, angles, border radii, and other planned features. This ensures that gameplay is unique in every playthrough! It will take some time to fine-tune this process to prevent unfair terrain generation or strange shapes. What you see now is already procedurally generated, and the final game will be even more dynamic!



What's next?

  • New crate items/effects
  • Big update on level generation
  • Achievements/Medals
  • Visual improvements
  • SFX (initiated but not completed)
  • Music 
  • Main game state (game over screen, title screen, options, etc.)
  • High score saving
  • Upon losing or quitting, mail score is converted into coins
  • Coins can be exchanged for new costumes
  • Special Stages (to be elaborated in the future)

The plan is to release a free vertical slice of the game playable on the web. This will have some limits since Godot has some web export limitations , but it should be a good playtest for the gameplay aspect of the game. After that, the game would be released on Steam with the feedback from the demo addresses and many other improvements!

I am planning to post some devlogs on the progress of the game. So please follow me here and/or on my Twitter account for more updates!

Love the visuals!



Hello everyone! 

I have completed a prototype of a game, originally intented for Pirate Software 14 Game Jam (missed the deadline by minutes though). This was my first Game Jam project, and would appreciate some feedback. 

In this game you control a steamboat which has the objective of restoring all color of the monochrome lake back to its natural state. To do so, the player must use it's color weapons while also surviving the enemies and the limited fuel on the ship.

The game was done with Godot, and is available to play on the browser. 

You can find it here, hope you enjoy:

https://burastar.itch.io/colorwaves

Not for the moment, sorry.