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A member registered Jul 26, 2020 · View creator page →

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Thanks, props to the 2 artists!

Love the narrative, the controls are really wonky tho. Also advice if you want to use pixelart again. Try to make all objects have the same pixel ratio else the artwork is not gonna look as good. Interesting way of implementing the loop theme. Haven't seen many story games so I like when I see them from time to time

Love the narrative, the controls are really wonky tho. Also advice if you want to use pixelart again. Try to make all objects have the same pixel ratio else the artwork is not gonna look as good. Interesting way of implementing the loop theme. Haven't seen many story games so I like when I see them from time to time

Really nice idea. It has a lot of potential, but I think it could be executed a little bit better. The controls are a bit weird and there is no way of like actually dying so you have to restart yourself.

The narrative feels like in Getting Over It. Fits the theme perfectly I played with it a bit. Pretty hard to control but you get used with it eventually. Cool game over all

Wow. Really enjoyable and creative. Do you think it would have been better if the list would not change and stuff would just get added to it? This way it would fit the theme even better (that's what I thought the theme was to begin with). Eitherway really cool

Goofy as hell I loved it. 

Loved the music, the gameplay, the idea behind it. Ngl it has chances to actually get featured. Loved it

The boxes should damage you when falling on you. This would be an amazing phone game btw. I loved it. The difficulty is a bit low. And if you wait for the game to become slower you kinda get bored of it eventually

406MB???? I would have loved to play it but I had to install a lot of stuff so I had to sadly give up :(

It was pretty hard to understand the controls and what I had to do in the game but I managed to finish it quite fast. It was pretty entartaining lol. Checkout Don't Break Glass. Me and my friends played that

Thanks a lot for the advice. I found the channel (The Coding Train) and what I can see is that they make a ton of videos explaining not only game mechanics but a lot of other stuff in general. I am gonna use it as a source of information from now on. I had also gotten the advice to use ChatGPT when looking for the logic of something more complex as it can sometimes give me better answers than a search engine.

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EDIT: I think I got the gist of it. In the mean time I had also found a really great channel which seems to explain more of these mechanics in detail called (The Coding Train). I think he has a video for almost any topic.

Hello fellow devs. Yesterday I posted on reddit asking how to improve my code in order to achieve the same type of movement available in games like Slither.io or Terraria's "Eater of Worlds" enemy. While my code was able to replicate something pretty similar I knew it wasn't the same.

But, I eventually I stumbled upon Inverse Kinematics and I realised how those are literally what I tried to achieve and what you can see in both of those games. This isn't the first time this happens. The same happened when I tried to find a way to make my enemies route around obstacles (Context Steering) or make a better movement for a platformer (Coyote Timing, Edge Detection, Apex Modifiers, Jump Buffering etc).

Instead of wasting my time searching "How to make an enemy similar to the worm-like creatures of Terraria" on the internet, I want to find those specific words which can cut through all the useless tutorials and get me an idea of what I actually want to achieve.

TLDR: Where can I find all of these keywords like "Inverse Kinematics", "Context Steering"? If there is a book having all of them I am willing to buy it and read all of it.

HUH? is what I told myself when I first saw the game

The levels were really interesting. Some of them were much easier than expected. Others were really hard.  In the end the game was pretty enjoyable.