Yes. Thank you :-D
Buldozer
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Aaah, I can also see you had a problem in the final level – there is actually a checkpoint in the streets that you can turn on and you don't have to play the level over and over again :-DD But it's hard to find. And by the end, you should be given white light – but you killed the "Antagonist." Maybe I should change it so that the final checkpoint gives it to you :-) Thank you for the playthrough!)
Hi! Me, and yes, they do: https://www.instagram.com/jose.smid/ Only updating it finally over the last few days.
Hello there, my first time posting something here.
I just released a small game today, which took about a year to make, mainly because all of the visuals were hand made. It's not really intended to be a fun game, more like an atmospheric artwork. I just wanted this thing I'd been working on for quite long to get to as many people as it could.
https://buldozer.itch.io/hrana
It's rather short and simple, more like an isometric walking simulator. Share your thoughts in the comments, I'll be happy to read them.
Thanks and may the Force be with you! Josef
Hahah, thanks a lot! No gps on the map was totally intentional, but I we're not aware of the map opening bar filling feature :-D Oh well. I agree the rythmic game needed a lot of tuning and we've already made a lot of changes since the jam submissions closed. I think we'll upload a newer, cooler, better and in general awesome version of the game sometime next week.
Thanks for the feedback! I also enjoyed your game a lot, it was cute. I'm not a fan of pixelart but for some reason I found it compelling in this case. Also the colour palette was really fitting.
Great news! Good luck, I'll keep my fingers crossed for you!)) Looking forward to seeking what you come up with. A few days ago, I was just writing an article about Terra Nil, so I got even more personally involved :-D I like the artworks, although I have to admit, the designs don't really reflect the overall feeling of the pixelart version of T.N. I've got lots of love for Ghibli, however the designs have too much of a "permanent" feeling, I liked how all the buildings in T.N. get dismantled and recycled and the visuals left a lot of space for the player to imagine the details and technology. Whereas these, although beautiful, have more of a steampunk-ish vibe and reflect the needs of humans, which are (to a great benefit) absent from TN. Maybe work with what could be around in the desolate wasteland? Recycle sediments of plastic, work with grass, build with clay... I dunno. Like there has been a lot written about sustainable, ecological architecture)) May the Force be with you!