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A member registered Apr 19, 2017 · View creator page →

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Nice game, fun stuff, sort of like a mix of "140" and "Super Hexagon". I'm pretty bad at the triangle level, tho.

Cool, I hope you guys can do some interesting things with the point and click genre. I've never been a huge fan of the format, tho I loved Sam & Max Hit the Road. Most of the time it's grab a walkthru and hope the visuals and story are good.

Like I was super pumped to play Gemini Rue, because I heard there was gunfights in it, but... got stuck on the first "puzzle". I pretty much expected that but it was still disappointing. Your previous games have cool concepts that are well-executed, so I figure you can avoid wonky scenarios/solutions.

Also, playing this the same day I get to see a Blade Runner trailer? Thanks kismet, old buddy.

Love your pixel art style, this game plus Riders and Crawl all look dope. Great visuals, a couple laugh out loud moments and fun solutions that feel intuitive.

Let me 'axe' you a question tho: Are there future plans for the series? Like small episodes or a single larger installment?

OK cool, enemies would add another layer of fun. I haven't made a browser game or tried to use leaderboards, and wasn't sure what goes into it, but the game would be fun w/ or w/o it. Off to check out your Tank game next.

high score: 293, not sure if that's good, but I had fun. Nice enemy variety and good use of powerup drops.

High score of 3471, don't know if that's good or not. But it's fun, passes the old 'did you smile test?' test nicely. Why is the ship always shooting, tho?


"Speaking In Guns" is the first project by Built In A Day. The game features levels set in the three types of '2D shooter' games: top, side and twin-stick. The project is based around the twin-stick control style, but applies this style to all level types.

There's a single player campaign with 9 levels, 3 minibosses, 3 bosses (plus air hockey!)

The multiplayer includes Coop versions of single player levels and a Co-Pilot mode (also plus air hockey!)

Some Basic Playtest Questions:

-Is moving the ship and weapon aim independently fun in top- and side-scrolling levels? Or is it only fun in twin-stick levels?

-Are the player/enemy weapons over- or under-powered?

-What other weapon types would you like to see for the player/enemies?

-Should there be sound f/x for shots and explosions, or would that be a big wall of noise?

-Is the Co-Pilot mode any good?

-Is the whole thing an unsatisfying mashup of 2D shooter tropes?

So, say "NO" to Work N' Worry and "YES" to Guns N' Glory, and go check out the demo today!

Much Love,

Kevin Beissel