Nice game, fun stuff, sort of like a mix of "140" and "Super Hexagon". I'm pretty bad at the triangle level, tho.
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Cool, I hope you guys can do some interesting things with the point and click genre. I've never been a huge fan of the format, tho I loved Sam & Max Hit the Road. Most of the time it's grab a walkthru and hope the visuals and story are good.
Like I was super pumped to play Gemini Rue, because I heard there was gunfights in it, but... got stuck on the first "puzzle". I pretty much expected that but it was still disappointing. Your previous games have cool concepts that are well-executed, so I figure you can avoid wonky scenarios/solutions.
Also, playing this the same day I get to see a Blade Runner trailer? Thanks kismet, old buddy.
Love your pixel art style, this game plus Riders and Crawl all look dope. Great visuals, a couple laugh out loud moments and fun solutions that feel intuitive.
Let me 'axe' you a question tho: Are there future plans for the series? Like small episodes or a single larger installment?
OK cool, enemies would add another layer of fun. I haven't made a browser game or tried to use leaderboards, and wasn't sure what goes into it, but the game would be fun w/ or w/o it. Off to check out your Tank game next.
"Speaking In Guns" is the first project by Built In A Day. The game features levels set in the three types of '2D shooter' games: top, side and twin-stick. The project is based around the twin-stick control style, but applies this style to all level types.
There's a single player campaign with 9 levels, 3 minibosses, 3 bosses (plus air hockey!)
The multiplayer includes Coop versions of single player levels and a Co-Pilot mode (also plus air hockey!)
Some Basic Playtest Questions:
-Is moving the ship and weapon aim independently fun in top- and side-scrolling levels? Or is it only fun in twin-stick levels?
-Are the player/enemy weapons over- or under-powered?
-What other weapon types would you like to see for the player/enemies?
-Should there be sound f/x for shots and explosions, or would that be a big wall of noise?
-Is the Co-Pilot mode any good?
-Is the whole thing an unsatisfying mashup of 2D shooter tropes?
So, say "NO" to Work N' Worry and "YES" to Guns N' Glory, and go check out the demo today!