Whoa! For a game where you’re all new to programming this is a fantastic start. Keep going!! From one game dev to another hehe :3
BuffBakery
Creator of
Recent community posts
Yippee thanks for playing!! I’m glad you enjoyed the story (it was very fun to write some wholesome character growth) and the bouquet mechanic. Picking the specialty flowers is definitely quite tricky (we were researching a lot of flower meanings ourselves), hopefully the flower facts were enjoyable if a lil confusing ahaha
Aww thank you for enjoying our art style and game! We kept the bouquet making quite simple due to time so as it is it’s definitely “only one right match per scenario” and the nuances of flower choices are definitely not common knowledge (we were researching them a lot as well). Hope you picked up some new flower facts! Thanks for playing!!
Oh my goodness! You’re a cat and you can meow. What more do you need in life?
Jokes aside, a lovely and creative game! I ended up just trying to avoid the ghosts and take the path of easiest resistance since dying feels a little punishing. I think having checkpoints, or seeing the score at the end of the game, would be good since that would encourage playing better! But it was still fun, and your cats are all so cute!! ^^
Thank you for playing, I’m glad you enjoyed the style!! It was really fun to put together and research flowers. Lily was supposed to regain her enchanting abilities for each special flower after each event, but we didn’t get the time to implement that unfortunately!
For Lily’s name - it was the general connections to life and rebirth, new beginnings, that led us to choose it for our MC. For our story we wanted to show someone exploring a new side of themselves, and awakening that awareness and ability.
For Dahlia - the flower is bright and bold, and from our notes is literally “spiky” and “thrive in late summer” - so with summer as our setting it fit Dahlia since she’s someone very assertive and comfortable in her identity.
Water the Roses is such a cool MV and song, thank you for sharing! It’s crazy that the collage style is so similar and it was a great listen. I also love your doomed vs bloomed yuri comparison - so much so that I’m stealing it for our game’s tagline - I hope you don’t mind? Thanks for playing ^w^/
What a wonderful, dreamy atmosphere and gorgeous art! I can definitely see why it took up majority of the jam time. Cosy theme, and cosy narrative - for the longest time I thought this was some caring parental figure remembering/awakening memories of their children after they had grown. But the Sandman identity is also nice. Good games make you feel things, and you did it! :)
OH MY GOD. I LOVE THIS >_<
Another queer/true self awakening take!! I love how well put together this is, with all the amazing art (magical princess girl is so dreamy and the little skrunkly sprites of MC sad at the office and drinking away… it’s peak) and the programming with the minigames? For the longest time I thought it was just a “pop the heart once it gets close” until I realised no we get to shoot back. Very fun minigame that genuinely got me at times and I love how at the end there was this realisation that I was supposed to lose- she was letting that dream self out!
The sfx and music was the cherry on top as well and made it so much more immersive. Loved the story, the game, the cute message. Well done!
Love the chill ambience of the game, all the sfx and the minigames! I feel like some tooltips or more text to make the gameplay clearer would be great (for e.g. the house campfire building one, I’m not really sure what the coloured bar on the left of the screen is? And it would be great to have a count of how many sticks I had!). Overall fun and whimsical. Great game!
As an artist and programmer too I completely get how you feel! Getting lost in making animations is so much fun (and always more time consuming than expected ahaha). The Stardew Valley style outline for the player is exactly what I was imagining! It does make sense to give enemies some cover. Good luck with implementing additional features post jam :3
What a cute game! I love seeing how much enjoyment you had in the jam and think that really translated into the lighthearted, nostalgic fun of the snowball fight. The sprites are really cute with the scarf and throwing animation. I think doing an environment sprite “fade” when you’re behind big piles of snow to more clearly show what the character is doing would be great in adding clarity to movement. Also perhaps some light snowfall effects to add more atmosphere? ^^
What a gorgeous environment and lovely game with all the features! Really impressed with how well everything worked in just three days. The only point I have is it would have been lovely to be told that the whole point is to figure out yeti speak as well, since all the other text is written in English, I thought that the language was broken or something at first. Perhaps a sticky note saying “xyz in yeti speak = hello” or something to show that? ^^
What a cool game! Love how the graphics look and how the skating tunnel feels. I agree with some other players that getting stuck behind an object feels a little awkward but I was able to jump over them in the end. Also would have loved a little distance meter or a count of how much food I was collecting as extra measure of how I was going! Love the intro art as well ^^
Graphics are really cool! I love how much detail is in the ice texture and it’s a really cool 2D/3D aesthetic. The actual mechanic of sliding the penguin is really fun too. I agree with other players that having a little screen at the end to signify the round ending with the total score and perhaps time or number of bounces or something would be a fun stat. Great game! (Also a note that I think players are less likely to download games so perhaps adding a web build too would help boost your plays! ^^)
What a fun and unique platformer! Congratulations on uploading your first game, for your furst entry this is really good!! Loved the clever jumping to switch with your reflected body, such a wow moment when I discovered that mechanic and it changes too on how high you jump. My only gripe is on Level 5 some of the platforms go outside the view of my screen (1920x1080) so it was hard to platform jumps there since my reflected half was off the screen. Very cool game!







