What a charming game! I love how the world opens up and there are creative gameplay points in a text based game (like needing to wait for your eyes to adjust, and the quick time reactions). Ending 5 is truly really sweet and makes me regret my previous "victories"... Great job!
BuffBakery
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What a charming and delightful little game! I love all the personalities in the characters, and how you can tell their vibe at a glance from their poses. The head designs are really cool! Some points to make it even better would be to have some sort of tracker at the top telling me how many I had to spare/doom every round ( just a lil number like 2/3). I was also a little confused by the calling home to see their relationships part as I'm not sure what changing the sliders did? But either way this was an amazing game!! Loved it :D
Creative game! A little hard to get the hang of (especially when the you have to swap a lot of things around), but I was able to get about 5 loops complete before I died. It would be good if there was a visual timer bar/timer countdown on top of the slowly approaching cards so it was clearer how much time we had left. Overall nice and fun!
What an interesting narrative! There were a few points of repetition where I felt like a "skip convo" button would be good (or something like "turn your back until they leave" with the wife, to streamline the game. I like the use of the phone to do the emails, it made the world feel more real! Poor guy dealing with corporate layoffs... hopefully that stays fiction. Great job!
Thank you for the play! I hope you do get to spend a little more time with the game as it's definitely a more chill slower paced experience - but I absolutely agree with your feedback about the sushi roll combinations! We will continue workshopping that, and thanks for the great "roll" button feedback too that's a great idea!
Wow! What an insightful narrative game into the domestic chaos of having children. I can imagine the chaos already - my head was swimming with juggling the laundry loop on top of feeding those darn kids who refuse to eat anyway. Oh, and why does my cat vomit so much? x3
All in all a great job! All the best and it's sweet to dedicate the game to your family!
What an incredible game! I love the atmosphere of all the graphics - that gloomy magical rift and the looping mechanism is also really well done. The puzzle time mechanic reminds me of Outer Wilds! I also really liked the text effects, clever ones like "flip the switch" with the text flipping? Very well done. Good luck on all your future games, you guys are amazing!
Ooh what a fun game! I love how you really focused on that loop mechanic with the orbits! It was fun once I got the hang of it. I feel like a simple one or two liner story about how you're "black hole jumping" or sth would add that extra element of having a goal beyond "cool space exploration is cool"!
What a delightful experience! Short, sweet, and fun once you get the hang of the loop mechanic. I love the witty dialogue (a hammer indeed puts people to sleep haha). One thing I did wish was to see a little popup maybe of the item the loopsmith had made, it would be fun to see the items I bungled at the beginning...
Love this game! SO creative and played it all the way through (I see what you did there with that left-) It reminded me of mariokart drifting. Only thing is the timer feels a little short and punishing with tight turns - maybe changing the completion time of each level to a star system would be more friendly to all skill levels? Great game :3
What a charming game! I loved the idea of racing through terminals as I think that's something we've all had to do at one point or another ahaha. Perhaps some moving enemies or different sized roadblocks (family with a stroller? running children?) would make it even more fun. Loved the dynamic camera as well, turning a tight corner always feels exhilarating!
Great game! Loved being able to name your minions to make them more personal and gearing them up. Maybe to spice things up there could be a little icon/progress bar to show the minion fighting, then the result? Or some variation to the quests as they get a little grindy after a while. Love the book UI as well, very fantasy themed! :3
Congrats on the first game jam!! I like the story based take on expeditions and like many others felt bad for my doomed explorers... Does failing in one run mess up your shop inventory for the next story? I feel like I was always hitting 2/5 needs simply because no other item was remotely close to useful (like a rain poncho or climbing axe in the desert oasis? surely not?) Still really fun though, good job! ^^
What gorgeous art! I didn't realise this was a shooter game at first and got cornered by the skull projectiles. Then I got rammed by a fish into the corner and couldn't move back out ;-;. I think if the projectiles vanished upon hitting us then that would make it more clear that they were enemies and would also no longer make us stuck. Adorable game though! :3
Great game! I love the atmosphere and feel of the island, it's very relaxing and catching butterflies is a super cute concept too. I would've appreciated a map of the forest (or just a little arrow pointing back to camp) as sometimes I felt a bit lost (and this probably would open up more complex forest map designs too! :3
What a fun and whimsical game! Genuinely one of the most fun jam games I've ever played. I love how all the items could interact with each other - one time I accidentally zapped my own yeti off the mountain, and another I discovered a cool snow + tornado combo of icy frozen power! Great job, loved the pixel art as well, hats off to a well designed system ^^
Love the reference to temple rush! The overall style and feel of the game is very cohesive and the art ties everything nicely as a cool puzzle game. I may have run into a bug on Level 7 where the boulder appeared to crush the last guy (or maybe it was an off by 1 second, but at that point I'd tried the level a good five times so I'm not sure). I think having a level progress meter to show how close we are to winning would be great, maybe also remembering the duration each trap was last set to so we can more easily tweak the timing for retrying levels! Great job ^^




