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BuffBakery

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A member registered Sep 03, 2023 · View creator page →

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What a charming game! I love how the world opens up and there are creative gameplay points in a text based game (like needing to wait for your eyes to adjust, and the quick time reactions). Ending 5 is truly really sweet and makes me regret my previous "victories"... Great job!

What a charming and delightful little game! I love all the personalities in the characters, and how you can tell their vibe at a glance from their poses. The head designs are really cool! Some points to make it even better would be to have some sort of tracker at the top telling me how many I had to spare/doom every round ( just a lil number like 2/3). I was also a little confused by the calling home to see their relationships part as I'm not sure what changing the sliders did? But either way this was an amazing game!! Loved it :D

What a fun and creative interpretation of the theme! It was such an "aha" moment when I zoomed out to a new dimension and saw my previous loop still looping, definitely going to leave this playing in the background to see how far I can go. Amazing game for a first game jam!

Creative game! A little hard to get the hang of (especially when the you have to swap a lot of things around), but I was able to get about 5 loops complete before I died. It would be good if there was a visual timer bar/timer countdown on top of the slowly approaching cards so it was clearer how much time we had left. Overall nice and fun!

Ooh what a fun game! Love the tight controls and the animations when you crash, it feels very weighty and well made. Nice job!

Aw we're glad you liked the dialogue! The characters are definitely a highlight for us too ^^

Thank you for playing Pea! We will definitely continue polishing the UI after the jam ends and are glad you enjoyed <3

The experimentation with all the different aspects like dialogue and npcs and little minigames is held together with memes and dreams, I love it. Congrats on your first game jam!

Uniquely voiced game! I love the art style, the softer colours are really nice and fit in well with the narrative. Only feedback would be maybe reducing the breathing on the mic as it interferes a little with the sound quality - otherwise nice job!

What an interesting narrative! There were a few points of repetition where I felt like a "skip convo" button would be good (or something like "turn your back until they leave" with the wife, to streamline the game. I like the use of the phone to do the emails, it made the world feel more real! Poor guy dealing with corporate layoffs... hopefully that stays fiction. Great job!

Thank you for the play! I hope you do get to spend a little more time with the game as it's definitely a more chill slower paced experience - but I absolutely agree with your feedback about the sushi roll combinations! We will continue workshopping that, and thanks for the great "roll" button feedback too that's a great idea!

Wow! What an insightful narrative game into the domestic chaos of having children. I can imagine the chaos already - my head was swimming with juggling the laundry loop on top of feeding those darn kids who refuse to eat anyway. Oh, and why does my cat vomit so much? x3

All in all a great job! All the best and it's sweet to dedicate the game to your family!

Tower!

Thank you for your kind words! We're so glad you enjoyed. The sushi is a little confusing, we will definitely fix that up!

What an incredible game! I love the atmosphere of all the graphics - that gloomy magical rift and the looping mechanism is also really well done. The puzzle time mechanic reminds me of Outer Wilds! I also really liked the text effects, clever ones like "flip the switch" with the text flipping? Very well done. Good luck on all your future games, you guys are amazing!

Ahaha you would see me there as well! Glad you enjoyed our game, thanks for playing :3

Ooh what a fun game! I love how you really focused on that loop mechanic with the orbits! It was fun once I got the hang of it. I feel like a simple one or two liner story about how you're "black hole jumping" or sth would add that extra element of having a goal beyond "cool space exploration is cool"!

Aw thank you so much! I'm glad you stuck with it (I agree the sushi variants are hard to find)! We will definitely be polishing this up after the jam for a full release. Thank you for playing <3

What a delightful experience! Short, sweet, and fun once you get the hang of the loop mechanic. I love the witty dialogue (a hammer indeed puts people to sleep haha). One thing I did wish was to see a little popup maybe of the item the loopsmith had made, it would be fun to see the items I bungled at the beginning...

Thank you! I'm really glad you enjoyed ^^

Love this game! SO creative and played it all the way through (I see what you did there with that left-) It reminded me of mariokart drifting. Only thing is the timer feels a little short and punishing with tight turns - maybe changing the completion time of each level to a star system would be more friendly to all skill levels? Great game :3

What a charming game! I loved the idea of racing through terminals as I think that's something we've all had to do at one point or another ahaha. Perhaps some moving enemies or different sized roadblocks (family with a stroller? running children?) would make it even more fun. Loved the dynamic camera as well, turning a tight corner always feels exhilarating!

Thanks for playing Unconscious! I agree it's a little misleading rn as getting max food and tools are impossible (was supposed to have scenarios where you could choose, but alas to come after the jam). I'm glad you enjoyed nonetheless :3

Aww thank you so much systemeffect! Your new bff raccoon loves you too and I'm glad you enjoyed the visuals of the game, they were definitely my favourite part to work on! I'm happy to hear you got the good endings, more to come once the jam finishes :3

Great game! Loved being able to name your minions to make them more personal and gearing them up. Maybe to spice things up there could be a little icon/progress bar to show the minion fighting, then the result? Or some variation to the quests as they get a little grindy after a while. Love the book UI as well, very fantasy themed! :3

Thank you! I'm glad you liked it :3

Love the text based adventure feel! Very old school and nostalgic. The binoculars map selection was also super well done, and the graphics fit perfectly! Had to farm crabs on the beach to avoid getting beat up in the jungle ahaha. Adventuring truly is dangerous! Great job ^^

Thank you! I'm glad you enjoyed ^^

Congrats on the first game jam!! I like the story based take on expeditions and like many others felt bad for my doomed explorers... Does failing in one run mess up your shop inventory for the next story? I feel like I was always hitting 2/5 needs simply because no other item was remotely close to useful (like a rain poncho or climbing axe in the desert oasis? surely not?) Still really fun though, good job! ^^

Thank you so much! I'm glad you enjoyed the visuals and had a relaxing time, thank you for playing :3

What gorgeous art! I didn't realise this was a shooter game at first and got cornered by the skull projectiles. Then I got rammed by a fish into the corner and couldn't move back out ;-;. I think if the projectiles vanished upon hitting us then that would make it more clear that they were enemies and would also no longer make us stuck. Adorable game though! :3

Thanks for playing! :)

Great game! I love the atmosphere and feel of the island, it's very relaxing and catching butterflies is a super cute concept too. I would've appreciated a map of the forest (or just a little arrow pointing back to camp) as sometimes I felt a bit lost (and this probably would open up more complex forest map designs too! :3

Thank you! I'm glad you enjoyed the relaxing city journey, that was definitely the goal vision! :3

Great game and adorable art! I agree with other comments on adding the vision cones to the main map instead - likely a skill issue on my part but I ended up caught so many times that I wished there was a skip cutscene button so I could retry faster ahaha. What a fun concept and funnier game :)

Aw thank you! I'm glad you loved the raccoon (many hours went into that animation ahaha) so I'm glad it paid off! Fellow raccoon fan :3

What a fun and whimsical game! Genuinely one of the most fun jam games I've ever played. I love how all the items could interact with each other - one time I accidentally zapped my own yeti off the mountain, and another I discovered a cool snow + tornado combo of icy frozen power! Great job, loved the pixel art as well, hats off to a well designed system ^^

Thank you for the feedback! That's a good suggestion to add auto opening map once you hit the end of a level as a future quality of life feature. I'm glad you enjoyed the graphics and items ^^

Love the reference to temple rush! The overall style and feel of the game is very cohesive and the art ties everything nicely as a cool puzzle game. I may have run into a bug on Level 7 where the boulder appeared to crush the last guy (or maybe it was an off by 1 second, but at that point I'd tried the level a good five times so I'm not sure). I think having a level progress meter to show how close we are to winning would be great, maybe also remembering the duration each trap was last set to so we can more easily tweak the timing for retrying levels! Great job ^^

Thank you! I'm glad you enjoyed the different environments and the art, that part took up most of the dev time! :D