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What a cute game! I love seeing how much enjoyment you had in the jam and think that really translated into the lighthearted, nostalgic fun of the snowball fight. The sprites are really cute with the scarf and throwing animation. I think doing an environment sprite “fade” when you’re behind big piles of snow to more clearly show what the character is doing would be great in adding clarity to movement. Also perhaps some light snowfall effects to add more atmosphere? ^^

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I actually had more fun working on the animations than writing the code! I was a bit short on time, but I really wanted to add more frames for smoother movement.

Regarding the snow piles, I kept them opaque on purpose so enemies could hide for a moment, but I like the idea of keeping the player visible, maybe just as an outline, similar to Stardew Valley. I’ve already started a checklist of features I want to implement, and I hope I'll find the time to get through them soon!

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As an artist and programmer too I completely get how you feel! Getting lost in making animations is so much fun (and always more time consuming than expected ahaha). The Stardew Valley style outline for the player is exactly what I was imagining! It does make sense to give enemies some cover. Good luck with implementing additional features post jam :3