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Bubbon

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A member registered Jul 01, 2021

Recent community posts

Oh damn I was wrong. Well since it's an issue that other people are experiencing, it should hopefully get fixed.

I've tried with a bunch of Web Unity games, each has the same problem. I am using Firefox, but I somewhat doubt that's the cause of the issue.

I'm not sure why it's happening but for some reason when I fullscreen a Unity game on here and click the whole screen gets selected like a web-element and as such there's a blue filter over it, making it harder and more annoying to play in full-screen. I did try this with a Steam Unity game but didn't have the same issue. I've cleared my cache a few times but that didn't help, I'm not sure why this is happening.

Yeah it's like selecting a web element, haven't changed browsers as I only use Firefox. Could be a Firefox issue.

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I have no idea why but for some reason when I click in the game it selects the entire screen making it blue, but only happens when I fullscreen. Not sure if it's a me problem or not..

It is amazing to see a major updated version of a game I used to play, this is dope. I personally only have 2 gripes with this game, that being no fullscreen (fixable) and how pixelated things are from a distance, but I can get over that.

Ah ok, that makes sense.

I'm using a laptop, playing in browser and using Firefox

Definitely needs some bug fixes, audio bugs out and only plays the music. Game bugs and you can't aim for headshots. Can't grab enemies like in the original.

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Sorry for taking so long, had a Dementia moment. From the runs I've done recently it's pretty easy to get to a point where your scoring heavily outclasses the points needed to win the round when you know what you’re doing and what you need, so I've thought of a few different ideas that could help.

1. Tower Change: The 'Tower' Building should probably be changed to maybe 1/7 or 1/8 odds to grant a star, as having a lot of them grants a huge amount of stars, leading to very easy point scoring, especially combined with the next building.

2. Sawmill Change: The 'Sawmill' Building is very op when combined with the 'Tower' and another building,  and so you get an insane amount of doubling, sometimes so much that having one tile with like 9 stars could be enough to win say round 15. I reckon the change should instead be 1.5x the points, as 2x is very powerful when done right.

3. Waterwheel Change: The 'Waterwheel' Building, combos heavily with the 'Sawmill' and 'Tower' building, as getting 2 points for having the tile scored is pretty damn good, and from the way I can tell, it doesn’t score it once but multiple times if there are multiple of the same card played. A good change could be to only have it give 1 point, which would lessen it’s ability to be a major way to score points, especially if you have multiple.

4. Bank Change: The ‘Bank’ Building is arguably the best building in the game, as getting money for all the buildings you have makes it far easier to break the game and get all the cards you want. A way to do this would be to change it so it doesn’t count itself as a building at the end of the round, thus decreasing the amount of money gained. You could also have it so each next Bank would give half the money of the first one placed, thus against decreasing the amount of money gained.

5. Discards: Discards are one of the best things to have lots of, as when you have a lot of really good cards, whether it’s a scoring piece or buildings, you want to be able to find them easier. So I have a few ways to change it, you could have the player start with less discards, forcing them to have to manage more with what cards they play. You could also have it so buying more discards is more expensive, you could do it by having it start at maybe 10$, and then having it increase by either a bigger addition or multiplication.

6. Hand Size: The hand size that we have can also be a reason as to why it’s so easy to get a very easy run, since by placing down all your cards you get to grab more from your deck without using a discard. A way to make it harder could be by either increasing or decreasing the hand size, a size of four may give an extra card, but that’s an extra card that’s needed to play if you don’t want to use a discard. Now a size of two would either force them to get creative with their cards or have them use a discard, which limits their ability to find the cards they want.

So those are the ways I thought of to make the game harder and force players to get more creative with how they set things up. Now there are some things that would be great to be added that are more QOL stuff, such as being able to remove a card from your deck, leveling up a tile, giving it a modifier, increasing hand size, choosing where the next castle spawns, all of which would have to cost money to do.

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I've got four toggle-able items equipped, those being a Bat Eye, Toad Tongue, Mushroom and a Turtle Shell. They say that when toggled that they'll activate at the start of battle but they don't, wondering if it's a bug and if so hope it gets patched.

Edit: Nvm just a dumbass

I think having the aiming on the knife be controlled by the mouse yet you can't throw the knife with the mouse or recall it isn't the best control design. The knife inputs should be fully mouse only.

Yeah that much is clear given how my comment got received, upvote from me and one possibly from you, then 2 downvotes from other people who think that this stuff is fun. Hell there's another game that's sorta like this, but you only control a small amount of things, RNG Quest is really damn good despite being a "Do these settings and let the game play itself." game

Yeah it's pretty much a grinding sim, and no one wants to do day's of grinding just for a little bit extra damage or a few more max levels. Surprised this comment's been downvoted

Aye man it's fine, since it was a last minute addition it's fine if you don't quite work properly. Keep up the good work.

So during endless mode there's no way to buy or sell the cards in your deck, as after the day ends it gives you the stats but the buttons are replaced with "Play endless?"

How long should you wait until going to the next stage? Cause it's pretty hard to not go to the next stage even though the kills needed rises big time.

Fun game, I get why there's a limit to the add-ons you can get, but I feel like there should be one that adds 2 more spaces (All in all it adds an extra space) and ofc to balance it you need a decent amount of money. Hopefully there isn't a limit in endless but I aint got to it yet.

I wish there was just a little bit more we could 'influence' in-terms of our character, and that's which specific pieces of armor they wear, their weapon and also what skill they'll level up when they reach the next level.

Very hard to read the info when the info window gets cutoff by the buff window, and I'm at stage 24 and have gotten zilch xp

How do you get your buffs to work? I've got InvisibleT1 but it's bar is just staying at 0

From the runs I've done, Stamina is the way to go, as you get to play more cards which increase your chance of pulling more stamina cards to keep doing it again, ofc you want to have cards to lower fatigue and injured muscles as well.

I broke the game, 13 Exp x2's, 2 rapids, 1 heavy, 1 ricochet, 1 multi, 1 sniper. I don't think all those attachments were why I crashed, I think it was because there was too many coins on the screen and I couldn't collect them all in time.

Yooooo a new update hell yeah man. From what I can tell, bug fix and new scoring past round 10. I think it might be a bit harsh to have it jump up so much, but I'm not quite sure yet. I'll see if I can get further than like 15. If I can't though I feel like the scoring should start either tripling or quadrupling.

How? He just got lucky, and got enough money to upgrade the shop to get better items.

I managed to crash the game, I guess it's because I had max reload speed and move speed and collisions and stuff so yeah.

When playing, the character isn't centered in the screen leading to it being a bit disorientating, and when the upgrades come they are also not centered.

I can 100% say I enjoyed this game, and I have to say there NEEDS to be more maps or rooms, this was just too much fun and I hope you keep updating it.

Not that I can tell. Now I am on a laptop so that may be the issue, no idea if I have a Zoom in my OS though.

Can't do anything due to the fact that when the game loads it loads not in the center of my screen.

I reckon a good thing to add would be that the different enemies do different things when they become blocks. Like the shooty enemy shoots maybe once every 2 seconds.

How do I use the Attack Info button? When I click on it without clicking anything else nothing works.

very fun game, the amount of rules for each Patron IS a bit much but it makes sense with the scaling. 


I do wish there were hints for rule and a way to check a room to see who'd be the best in there to allow you to know who to put in there, also maybe an upgrade that allows you to pick multiple rooms cause otherwise you'll eventually run-out of places to put Patrons and lose to the high score demand.

Overall, really enjoy it and I hope you update the game every now-and-then.

I was not able to select any of the buildings. I was able to at the start and grabbed the road but then I couldn't click another building no matter what I did.

Ah, thank you.

I joined the Mailing List and I wasn't given the skelly dude, am I meant to enter in a code? If so, I wasn't given one.

If Steam can cause headaches and epilepsy problems, then why are you interested in a game were builds can cause bullets to be flickering all over the screen with a lot of colours and a bunch of noise? Seems very counterintuitive to complain about Steam causing these issues when this game itself could cause the issues.