Once all the dialogues are over, please shut down. That’ll take you into the next day haha. There are credits at the end.
BTOTHER
Creator of
Recent community posts
Thanks for the feedback! I really appreciate your honesty. Looking back, I realize I leaned too hard into some negative tropes without intending to—it definitely wasn't my goal to be misogynistic, but the execution missed the mark. I also take your point on the 'sparsely associative' style being a bit too aggressive. Your review is super helpful for me to refine the experience. Thanks for playing!
The art style is great—the characters actually remind me of Diary of a Wimpy Kid. The animations are definitely a highlight! The gameplay is solid, and I love the sense of humor. That said, it would be hilarious if we could send the corpses over for treatment too—literally, let us 'heal' the dead bodies.
- I struggled to understand the objective. I placed the totems, but since every unit appeared to be an enemy, I wasn't sure what I was supposed to defeat.
- The experience feels quite unpolished. If the goal was a sandbox-style combat system controlled by totems, the execution isn't there yet.
- I encountered a bug where units would suddenly grow to an enormous size.
- The gameplay feels like a top-down gallery shooter, similar to classic light-gun games like Duck Hunt. One thing I noticed is that the enemies are quite small, but their actual hurtboxes seem larger than their sprites. This discrepancy makes precision aiming a bit tricky—aligning the visual feedback with the collision box would really smooth out the experience.
- Regarding the story, it’s a matter of personal taste, but I found the 'chosen hero' trope and the immediate heavy burden placed on the player a bit too prescriptive (or 'judgy') for my liking. However, I want to highlight that the voice acting in the ending was fantastic—it really elevated the emotional payoff.


