Thx. XD
BTOTHER
Creator of
Recent community posts
Thanks for the feedback! I really appreciate your honesty. Looking back, I realize I leaned too hard into some negative tropes without intending to—it definitely wasn't my goal to be misogynistic, but the execution missed the mark. I also take your point on the 'sparsely associative' style being a bit too aggressive. Your review is super helpful for me to refine the experience. Thanks for playing!
The art style is great—the characters actually remind me of Diary of a Wimpy Kid. The animations are definitely a highlight! The gameplay is solid, and I love the sense of humor. That said, it would be hilarious if we could send the corpses over for treatment too—literally, let us 'heal' the dead bodies.
- I struggled to understand the objective. I placed the totems, but since every unit appeared to be an enemy, I wasn't sure what I was supposed to defeat.
- The experience feels quite unpolished. If the goal was a sandbox-style combat system controlled by totems, the execution isn't there yet.
- I encountered a bug where units would suddenly grow to an enormous size.
- The gameplay feels like a top-down gallery shooter, similar to classic light-gun games like Duck Hunt. One thing I noticed is that the enemies are quite small, but their actual hurtboxes seem larger than their sprites. This discrepancy makes precision aiming a bit tricky—aligning the visual feedback with the collision box would really smooth out the experience.
- Regarding the story, it’s a matter of personal taste, but I found the 'chosen hero' trope and the immediate heavy burden placed on the player a bit too prescriptive (or 'judgy') for my liking. However, I want to highlight that the voice acting in the ending was fantastic—it really elevated the emotional payoff.


