- The gameplay feels like a top-down gallery shooter, similar to classic light-gun games like Duck Hunt. One thing I noticed is that the enemies are quite small, but their actual hurtboxes seem larger than their sprites. This discrepancy makes precision aiming a bit tricky—aligning the visual feedback with the collision box would really smooth out the experience.
- Regarding the story, itโs a matter of personal taste, but I found the 'chosen hero' trope and the immediate heavy burden placed on the player a bit too prescriptive (or 'judgy') for my liking. However, I want to highlight that the voice acting in the ending was fantastic—it really elevated the emotional payoff.