I meant the smaller character portraits, usually on the left side of the dialog box. But if the quick menu buttons use the same concept I'll think about doing that. Thanks!
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Great work, but the tutorial is buggy.
1. Using Chrome, the settings/save/skip/auto buttons don't respond to mouse clicks, instead it overlaps with the normal click-to-continue operation. In Firefox it responds better.
@WebFreak, you are right. Basically I simplified the "mental image" too much, treating the "hand" means upper body related, "foot" means lower body related. A punch generally comes high, so you block/parry high. A kick generally comes low, so you block/parry low. After the first few guesses based on what the radical is about, it's just memorization.
Source code is (editable in text editor) in game package, so it's open-source in that sense. The code looks really messy right now, but I'll wait to update it before disqualifying the entry. XD
@WebFreak, the bouncing ball will hit the stars and when all the stars are knocked out a new level begins.
It's a variation on pin-ball/pong. Very cute. But please make it clear how to exit the game. I had to hard-restart my computer because none of the usual methods worked to exit the program.
I had that same reasoning attempting to learn Godot through this Jam. Unfortunately that was too big of a challenge for me. :P
Hearing Love2D being brought up a bit around here, is it easier to learn than Godot for someone who's new to UI/physics programming?