I removed the language detection for HTML5 and updated it again, but now I also added a build for Windows and for Android.
Again, thank both of you for your time.
Thank you again!
I suspect it might have something to do with how it detects the language in your OS.
I changed the script and just updated the game. If you're able to test it again, I'd appreciate.
If it still doesn't work, I'll provide a Windows version too.
Very good concept there, and nice art too!
You could have assigned other button for player 2, because it would be easier to play in the same keyboard (or assign something like space bar for p1 and mouse click for p2).
The game art direction is great. I like the ambience sounds/music too.
I think the camera is too sensitive. Just turning your character makes the camera change. I think you could make it re-align only when you move your character (as in Super Mario World).
Nice work! I hope you finish the game!
I'm still going to upgrade it for Android, though. So, it will be available only next week as a post-jam version.
I still need to add online highscore (there's local highscore for the jam version) and a "how to play" screen, but the game is complete and working (although it is a bit slower on browser, but I don't have time to complete another build now).
Congratulations! Jams are great for learning and I think you did well, even researching animations, risking with different ideas. I hope you finish the game you imagined, after the jam.
My progress so far.
To-Do list update:
Tomorrow I'm going to work on 5, 6 and 7.
Yesterday I added score, timer and water on the bottom, so, you have limited time to finish the stage (although it is a good amount of time, just isn't endless time). Besides, I implemented a pause system.
Today I added music and sfx, but I still don't have a video to show.
My next to do:
Lot of work yet. And I thought I was finishing it. XD
Sorry, I don't have any specific recommendation. I'm not a successful mobile game developer, but as far my experience goes, I think the only thing different from PC it is the controls. Try to create games that uses accelerometer and swipes instead virtual directional buttons, for example. Use simple mechanics, make objective games. I mean that as a starting point. When you get the feel of these basic things, you start looking for games that you wish to make, play some, and try to mimic them. For example: you like strategy, you will try to do something in Clash Royale area. You like puzzles, you can try to get some Bejeweled and Cut The Rope references etc.
That's the route I choose based on what I saw with my games. The simpler the game, the broader the audience.
Woohoo, a bee!
Pico-8 is awesome. Although I never finished anything on it, I learned a lot just by trying things. I use App Game Kit, and a lot of what I code on it I learned by coding on Pico-8. (I also tend to use its color palette too).
Your game is looking good. I want to try it when its finished. I really enjoyed the bee sprite XD
Yes. The last try was something too big. It's not my first jam, so I thought I was ready for that challenge but I wasn't. Maybe next year. I don't want to make a game just for the sake of making. I'd rather complete a smaller but fun game. :D
The game is submitted! Play it here: https://beetracks.itch.io/itsy-bitsy-spider
Alright, new ideas working. I'm on the jam again!!!
It's a simple concept, but I think it is fun.
Next to add:
Beautiful drawing! Very expressive faces! I don't see many VNs in jams. I'm not much into VN's, but I'm interested in this one for the concept. Congratulations!
Looking forward to see it finished!