I considered doing it that way, but I think it's a little more satisfying to have to explicitly press a button - like yelling "SAFE!" when you touch base in tag.
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Just finished playing this, so good! I was impressed by the economy of design. Elements got reused in new contexts that made them feel totally novel, and the story beats were eerily understated and effective. It really felt like a complete experience.
ur best game yet !! the art is lovely, esp. the colors. the scope of the game was perfect, too; it told a satisfying & self-contained story but felt like it took place in a much a larger world that really piqued my curiousity... i'd love 2 see more of it in the future ! 10/10 A++
Yeah - it was initially supposed to be placeholder art, but as the deadline approached I didn't have time to swap it out :/
(in the interests of full disclosure, I used modified sprites from Dragon Quest & Final Fantasy Adventure as well).