Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I considered doing it that way, but I think it's a little more satisfying to have to explicitly press a button - like yelling "SAFE!" when you touch base in tag.

(+1)

It also means activating the save points takes a little extra thought/time, so if you're going for a speedy playthrough you have an incentive to skip some or all of the save points. I think that trade-off is interesting!