really really stunning emi, fantastic work. thanks so much for joining the jam and turning in such a heartfelt entry <3
Far Away Times
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Hi all! I've been doing some troubleshooting in our discord to help folks get the template project running in their version RPGMaker 2003. Usually it's something simple. If you run into any issues, please feel free to post them in here and I'll do my best to help!
Literally the best to ever do it, and I'm definitely not just saying that because I married the dev after she made this. A sprawling joyful celebration of rpgmaker with an amazing comic voice, warm human writing, and badass boss fights. If your heart is full of love for rpgmaker and kusoge and weirdo doujin games and all the other beautiful uncelebrated detritus littering the margins of videogame history, you should absolutely give this game a play.
joke 1: L + Ratio + You are experiencing symptoms of cogdecline
joke 2: it's just like when I played super star wars as a kid and spent several minutes running to the right of the sandcrawler into the endless desert, expecting something to appear
joke 3: this too is yuri...
Another lovely awful twisting spiral story that sits in your spine and tightens and tightens and tightens. I didn't expect the big cathartic climax, I think you did a great job delivering on the feelings there without overstating it. The very end feels in tune with the rest of the collection, the ouroboros continues...
Priceless treasures. If anyone reading this hasn't played Game Title and Game Title: The Lost Levels yet, absolutely go do that, they rewired my brain a decade plus ago.
Thanks for all the love you've shown your backlog lately (this, the Zaga-33 mobile update, putting out Smesport). I know archival work can be tedious, but for a selection of folks out there you're One Of The Greats, and it means a lot to have your oeuvre easily accessible like this.
Masterful... I love all the subtle touches that make things more forgiving: the instant restart option, grating off the water level so you know you don't need to explore further there, the completion tells on the transporters, the frequent checkpoints. I was bracing myself to get frustrated but it was just pure joy from start to finish.
My nest order (rot13.com): Haqrejngre -> Jvaqzvyyf -> Haqretebhaq Cvyynef -> Gerrf -> Pbafgehpgvba Fvgr -> Jngre Gbjre
finished! this was a good time, loved the main twist on platforming language and the masocore levels were a pleasant surprise. (note for other players that the down key is required for a verb later on, and it didn't work on my xinput d-pad, only the analog stick. that was my only wrinkle in an otherwise rad game)

Won in a little over two hours of playtime! Absolutely adored this chris, amazing work. Constantly cried out "holy shit that's some Game Design" at every new enemy/setpiece. The cathartic finale ruled but my number one favorite part might be the twist to the arbiter fight and how it ties into the rest of the level, really thrilling and well-done. Pitch-perfect music and sound design too. Excited to try out arcade mode and peruse more of the lovely bonus materials!!
You really knocked it out of the park with this one, dawg. There's a ton to unpack here obv but what I'm really struck by is how you maintained tension and interest across a single 10k+ word scene, all the swirling back and forth power and emotional dynamics between the different characters. I just really love the way your stuff grips me without releasing until the last possible moment



































