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Far Away Times

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A member registered Jun 06, 2014 · View creator page →

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really really stunning emi, fantastic work. thanks so much for joining the jam and turning in such a heartfelt entry <3

got several very good laughs out of this one peb, great work

a chilling addition to the cookie cutter canon, thank you candle

I captured all the pixies!! Magnificent entry, thank you peb

Hi all! I've been doing some troubleshooting in our discord to help folks get the template project running in their version RPGMaker 2003. Usually it's something simple. If you run into any issues, please feel free to post them in here and I'll do my best to help!

One of my first sylvie games, very glad I finally went back and cleared it. Really really delightful from top to bottom

It's true, killing and destroying is the essential joy of videogames

Literally the best to ever do it, and I'm definitely not just saying that because I married the dev after she made this. A sprawling joyful celebration of rpgmaker with an amazing comic voice, warm human writing, and badass boss fights. If your heart is full of love for rpgmaker and kusoge and weirdo doujin games and all the other beautiful uncelebrated detritus littering the margins of videogame history, you should absolutely give this game a play.

Gorgeous tight arcade action with a thrilling climax. Had a blast testing this one, really excited to dig in and get a proper two loop clear. Your gamedev powers continue to grow at a terrifying and seemingly exponential rate.

joke 1: L + Ratio + You are experiencing symptoms of cogdecline

joke 2: it's just like when I played super star wars as a kid and spent several minutes running to the right of the sandcrawler into the endless desert, expecting something to appear 

joke 3: this too is yuri...

Another lovely awful twisting spiral story that sits in your spine and tightens and tightens and tightens. I didn't expect the big cathartic climax, I think you did a great job delivering on the feelings there without overstating it. The very end feels in tune with the rest of the collection, the ouroboros continues...

pure joy, read the whole damn thing laughing with a huge grin

gorgeous textures and full of warm human moments, felt something welling in my chest the whole time I played

Fuckin' stunning. Absolutely nails everything it's going for, amazing work. 

loved the dawning horror of "oh my god I know exactly what the game is gonna ask of me next stage and I'm terrified"

WE BALLIN

free her

This was an absolute delight, love a pure-joy texture piece like this. The 100% ending was very cute and sweet. Excited for anything else you put out, loved this and Franken to bits.

Priceless treasures. If anyone reading this hasn't played Game Title and Game Title: The Lost Levels yet, absolutely go do that, they rewired my brain a decade plus ago.

Thanks for all the love you've shown your backlog lately (this, the Zaga-33 mobile update, putting out Smesport). I know archival work can be tedious, but for a selection of folks out there you're One Of The Greats, and it means a lot to have your oeuvre easily accessible like this.

Raw as hell and gets across exactly what it needs to. I love the flicksy engine so I was happy to see such a strong personal story (and how it ties together with an awful historical story) told with it. Having played both this and Hollow Floor your range as a creator is super-impressive!!

59670 points! This is cute, feels good to get into a flow state with it.

Masterful... I love all the subtle touches that make things more forgiving: the instant restart option, grating off the water level so you know you don't need to explore further there, the completion tells on the transporters, the frequent checkpoints. I was bracing myself to get frustrated but it was just pure joy from start to finish. 

My nest order (rot13.com): Haqrejngre -> Jvaqzvyyf -> Haqretebhaq Cvyynef -> Gerrf -> Pbafgehpgvba Fvgr -> Jngre Gbjre

Loved this to bits, had so much fun with both this and Öoo. Excited to play whatever else you make in the future!

finished! this was a good time, loved the main twist on platforming language and the masocore levels were a pleasant surprise. (note for other players that the down key is required for a verb later on, and it didn't work on my xinput d-pad, only the analog stick. that was my only wrinkle in an otherwise rad game)

Gyahahaha, thanks for playing! Happy to see this one still getting love a decade plus later, I like it a lot. 

I escaped the dungeon :D

Made it all the way to the last level but cannot crack it for the life of me, awesome awesome puzzles

Cackled constantly through the game, great jokes and great work

CUUUUUUTE

jeez that was raw

pretty lil dream fragments

I think the best way to eat involves biting your tongue at least once per meal

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Won in a little over two hours of playtime! Absolutely adored this chris, amazing work. Constantly cried out "holy shit that's some Game Design" at every new enemy/setpiece. The cathartic finale ruled but my number one favorite part might be the twist to the arbiter fight and how it ties into the rest of the level, really thrilling and well-done. Pitch-perfect music and sound design too. Excited to try out arcade mode and peruse more of the lovely bonus materials!!

Really really dug this. The individual character voices are all so well-realized, and I was entranced as always by the slow spiral of the dream. (Also loved the game valis bits where I could see your crit voice shining behind the narration)

holy shit this is crazy impressive, especially on a jam timeline. awesome work 

Aww I'm so sorry dawg. Been there and it's always hard.

Read this in the morning and then immediately went and wrote a sad horny brainwashing story at our writers' club meetup, thank you for this gift

I won! Cute lil idea, nice work

very very cute lil meta story, well done

I'm so mad I also topped out at 28... james is right the wasp collision sound is ridiculously pleasing

You really knocked it out of the park with this one, dawg. There's a ton to unpack here obv but what I'm really struck by is how you maintained tension and interest across a single 10k+ word scene, all the swirling back and forth power and emotional dynamics between the different characters. I just really love the way your stuff grips me without releasing until the last possible moment