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Far Away Times

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A member registered Jun 06, 2014 · View creator page →

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Goddam that is some gorgeous art though. Really really great mood and style. Got endings B and D! 

Oh I adored this one dawg. What a great little dungeon puzzle, felt so good to tie it all together.

Still adorable and perfect

Crushed it in eighty minutes, no guide except for the general tips at the top 😎 This one hit my game design brain real real good, it's just a very complete statement with a minimum of moving parts. Awesome work Aria.

absolutely magnificent, knocked it out of the park

Played on the hardest difficulty and was on the edge of my seat the whole tower. Won by the skin of my teeth. Pristinely balanced, gorgeous presentation. One of my favorite entries.

fantastic. the poem is lovely and personal as always, and the bits of rpg language add so much to the effect. 

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Gyahaha this was adorable. Cackled at the writing, and the ending landed nicely for me.

Oh this was lovely. Great puzzle language, and the story sequences hit me really nicely.

That was a delight dawg. Felt very solid and well-constructed, from the itch page description I was expecting something way more first drafty. (The dragon was so scary but I still beat him first try!!)

Soft deadline for late submissions is two weeks from now. Please only submit late if you've already started your project and made headway before the end of the jam! When you're ready to submit, ping me here or on BlueSky with your published project and I'll send you a submission link.

you knocked it out of the park ravenous beach dawg

constant wheezing laughter throughout, you knocked it out of the park dawg

I defeated the dragon!

Thanks for writing this out in detail! For the record, I think the Windows version of your game only runs without the run-time package because you have RPGMaker 2003 (and therefore the RTP) installed. If you want it to run on any machine, you should include the RTP with that initial export.

the vibes truly are peam

Had a really nice time with this! Love a cute classic adventure, loved that the last fight was meaty and took me several tries. Also was happy to see pokemon strength puzzles for the first time!

I would NEVER get divorced

Very cute and sweet, nice job friend 💖

We can only hope... Thanks for reading <3

mwah!

The web stuff is tricky! Did you use Gencache to generate the index.json? They run over the steps for that here.

Dark Lord got what was comin' to him

This was really nice Millie, you had us both laughing our asses off. Tons of great weirdos to yap with, and the meta-theming was very very sweet. (I defeated the orb!!)

This was so goddam cool... I think I had access to almost all the maps in my seed, had a blast slowly exploring and finding all the little shops and ways to replenish my resources. Extremely satisfying number balancing/progression arc, I felt so cool and strong at the end. Thanks so much for joining the jam!!

not bad (happy emoji)...... for a practice round that is (gutted emoji)

What a lovely adventure. Nice snappy pacing, crunchy fights, loved-on handcrafted aesthetics, and the finale goes real hard. The writing's delightful and personal, and it goes for big feelings without overstating things, that's a rare win for games like this.

I love how often you split the party or change up the structure. It's very easy for this kind of game to devolve into rote videogamey episodes, but those regular dramatic shakeups kept it feeling like a real story. Personal highlight: one of the coolest and most unique implementations of a rival fight in an RPG I've ever seen.

"I guess that's how it was when I was alive too."

Really great work here, thanks a bunch for submitting.

completed all of GRGHHL's tasks... transcendent, thank you for this precious gift. 

all three routes completed, powerful

really really stunning emi, fantastic work. thanks so much for joining the jam and turning in such a heartfelt entry <3

got several very good laughs out of this one peb, great work

a chilling addition to the cookie cutter canon, thank you candle

I captured all the pixies!! Magnificent entry, thank you peb

Hi all! I've been doing some troubleshooting in our discord to help folks get the template project running in their version RPGMaker 2003. Usually it's something simple. If you run into any issues, please feel free to post them in here and I'll do my best to help!

One of my first sylvie games, very glad I finally went back and cleared it. Really really delightful from top to bottom

It's true, killing and destroying is the essential joy of videogames

Literally the best to ever do it, and I'm definitely not just saying that because I married the dev after she made this. A sprawling joyful celebration of rpgmaker with an amazing comic voice, warm human writing, and badass boss fights. If your heart is full of love for rpgmaker and kusoge and weirdo doujin games and all the other beautiful uncelebrated detritus littering the margins of videogame history, you should absolutely give this game a play.

Gorgeous tight arcade action with a thrilling climax. Had a blast testing this one, really excited to dig in and get a proper two loop clear. Your gamedev powers continue to grow at a terrifying and seemingly exponential rate.

joke 1: L + Ratio + You are experiencing symptoms of cogdecline

joke 2: it's just like when I played super star wars as a kid and spent several minutes running to the right of the sandcrawler into the endless desert, expecting something to appear 

joke 3: this too is yuri...

Another lovely awful twisting spiral story that sits in your spine and tightens and tightens and tightens. I didn't expect the big cathartic climax, I think you did a great job delivering on the feelings there without overstating it. The very end feels in tune with the rest of the collection, the ouroboros continues...